05-10-2011, 01:05 PM | #41 |
Join Date: Mar 2010
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Re: Healing vs. Cure Disease
May I suggest that those interested in the Healing advantage, but are disappointed that it doesn't restore lost limbs by itself, look at (Psionic Powers, pg 14) for the Restore Limb enhancement? *grins*
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05-10-2011, 01:15 PM | #42 | |
Join Date: Sep 2004
Location: Canada
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Re: Healing vs. Cure Disease
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Kuroshima runs high point total games (400+ points IIRC) - in a party with 400 point combat characters, performing feats of cinematicsm on a regular basis, sometimes you really DO need to be able to duct-tape someones arm back on in 10 minutes flat, just to "keep up" with how awesome everyone else is.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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05-10-2011, 01:16 PM | #43 | |
Join Date: Sep 2004
Location: Canada
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Re: Healing vs. Cure Disease
Quote:
See, that's exactly what I'm looking before. And it just shows the Affliction build is baroque.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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05-10-2011, 01:41 PM | #44 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Healing vs. Cure Disease
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05-10-2011, 01:46 PM | #45 |
Join Date: Mar 2011
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Re: Healing vs. Cure Disease
Mind control and use conditioning to give someone the obsession "make sure the guy who mind controlled me never goes with out breakfast."
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05-10-2011, 01:50 PM | #46 |
Join Date: Mar 2010
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Re: Healing vs. Cure Disease
Mind Control (Conditioning, +50%; Always Slow and Sure, +40%; Faster Slow and Sure, 10 seconds, +75%; Decreased Immunity 3, +150%; No Signature, +25%; Rationalization, +20%)
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05-11-2011, 02:53 AM | #47 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Healing vs. Cure Disease
It's the part about letting the already-dead person sacrifice advantages to become alive again. There are other issues, like Permanent duration on a single-use ability, and retroactive effects without time-spanning, and having not just dead but long dead and decayed people able to make HT rolls, off the top of my head.
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05-11-2011, 04:30 AM | #48 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Healing vs. Cure Disease
Quote:
And your comment on duck taping an arm back makes me think you're a fan of Nodwick too ;) Quote:
In fact, this sort of exists in my DF game, as Lesser Resurrection (same prerequisites than resurrection, but costs only 50 energy, and imposes a -1 HT penalty on the target [Basically, it forces them to use the meditative magic rules, to convert character points into spell energy, at a rate of 25 points of spell energy per character point, as per Fantasy and Thaumatology]. This HT reduction also reduces the racial HT maximum). |
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05-11-2011, 06:57 AM | #49 | ||
Join Date: Sep 2004
Location: Canada
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Re: Healing vs. Cure Disease
Quote:
Which is basically totally unconnected to what Resurrection Lite is. Quote:
Where is Time Spanning from, anyways? I'm having a devil of a time finding it again.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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05-11-2011, 07:14 AM | #50 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Healing vs. Cure Disease
Quote:
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cure disease, healing, powers, spells |
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