04-30-2009, 10:01 AM | #21 | |
Join Date: Aug 2004
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Re: Favorite GURPS:Magic Spells
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04-30-2009, 10:03 AM | #22 |
Join Date: Jun 2006
Location: Greenville, SC
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Re: Favorite GURPS:Magic Spells
Return Missile
Blocking (H) Return any missile to the original attacker. If the original attack can, he may make an active defense against his returning missile. Duration: Instantaneous Cost: 2 Time to cast: Active Defense Prerequisite count: 1
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
04-30-2009, 10:03 AM | #23 | |
Join Date: Aug 2004
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Re: Favorite GURPS:Magic Spells
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04-30-2009, 10:14 AM | #24 | ||
Join Date: Jun 2006
Location: Greenville, SC
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Re: Favorite GURPS:Magic Spells
Quote:
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Lightning: Stunning, Surge, conductive, burning... Fire: burning, igniting Cold: thermal shock Acid: melt matter Just what I can think of off the top of my head.
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
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04-30-2009, 02:26 PM | #25 |
Join Date: Sep 2008
Location: topeka KS
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Re: Favorite GURPS:Magic Spells
i once used force dome as a defense a flying npc did a dive into it and ended up becoming paste
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04-30-2009, 02:51 PM | #26 |
Join Date: Jun 2006
Location: Greenville, SC
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Re: Favorite GURPS:Magic Spells
Force Dome
Area (H) Create dome to encapsulate the area. The dome is impenetrable and no physical object or force may enter or leave the dome except magic, magical creatures, and magical items. Duration: 10 minutes Cost: 3 Area cost: 2 per yard (not affected by high skill) Prerequisite count: 1 Pretty much the same I think I'll be writing a more detail description of what force dome does.
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment Last edited by Crispythemighty; 03-17-2010 at 08:21 AM. |
04-30-2009, 06:29 PM | #27 |
Join Date: Feb 2008
Location: Idaho
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Re: Favorite GURPS:Magic Spells
Wallwalker and Winged Knife are bigtime favs for me.
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03-17-2010, 08:35 AM | #28 |
Join Date: Jun 2006
Location: Greenville, SC
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Re: Favorite GURPS:Magic Spells
The Resurrection thread has revived my interest in this dead thread.
Wallwalker (Same) Regular (H) Cost: 2 plus 1 FP per level of encumbrance Prerequisite count: 1 Winged Knife Missile (H) If it hits, it does thrust damage as if hurled by a man with ST equal to the casters IQ plus Magery. Duration: Until thrown Cost: 1 per weapon’s weight in pounds (round up). Double cost if weapon is not normally thrown. Prerequisite count: 1
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment Last edited by Crispythemighty; 03-17-2010 at 08:58 AM. |
03-17-2010, 08:38 AM | #29 |
Join Date: Jun 2006
Location: Greenville, SC
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Re: Favorite GURPS:Magic Spells
Question about missile spells: Do all missile spells have different 1/2D range, Max range, and Acc? What is the reasoning behind it?
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
03-17-2010, 08:57 AM | #30 |
Join Date: Jun 2006
Location: Greenville, SC
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Re: Favorite GURPS:Magic Spells
Shocking Touch
Melee (H) Touched target takes 1d burning damage per energy used. If hit the subject must succeed a HT roll at -1 per 2 HP damage suffered or be stunned for one second. Use Brawl or other unarmed skill to attack. Cost: Any amount up to your Magery level per second. The lightning does 1d burning damage per energy point. Casting time: 1 second +
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