09-24-2019, 10:38 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Mooks
Mooks are ordinary human beings (or whatever) and as such they feel that combat is a distant abstract concept that will never happen to them.
Mooks never win initiative and find the concept of combat initiative to be unsettling. They are always totally surprised on the first round of combat. Mooks forget whatever combat talents they have been trained in except for Shield (not Shield Expertise) and Crossbow (only for loading via cranequin, which they will always use whatever their ST, and not for firing). This means that they roll one additional die to hit. In melee combat mooks are treated as facing rear in all directions for most purposes. This means that they are +4 to be hit with non-missile weapons and only engage hostile mooks. (The hostile mooks stopping because of the weapon, not the person holding the weapon.) They strike untalented blows against hostiles in their front hexes. Mooks lose a point of fatigue from shock for each hit inflicted on them. Add the fatigue to hits to determine DX loss or falling over from damage. When they do fall over they need to make a 4/IQ save to attempt to get up, otherwise they will stay down and pretend to be dead for as long as this seems likely to work. Ordinary villagers defending their own village are not mooks. Draft them into the army and drill them for a week and they will become mooks.
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-HJC |
09-24-2019, 10:54 AM | #2 |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: Mooks
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