05-07-2019, 11:20 AM | #21 | |
Join Date: Sep 2018
Location: North Texas
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Re: New Xp System: Not a Fan
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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05-07-2019, 10:27 PM | #22 | |
Join Date: Nov 2010
Location: Arizona
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Re: New Xp System: Not a Fan
Quote:
BUT...having said that, if you prefer the old system, go for it! I will never critique the way you play, because last time I checked the only critique that REALLY counts is what your players want! And if they want that sort of thing, that's totally awesome! I'm just glad that the way the system now reads, I don't HAVE to go to that place anymore... ;-) |
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05-08-2019, 07:25 AM | #23 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: New Xp System: Not a Fan
By investing half his salary in gear and taking enough adventures to earn 500 XP/year, a 50 year old wizard is at 15k XP and 200k gear.
So let's say ST 8 DX 12 IQ 20 Mana 20 (12,300 XP) plus five extra IQ points cost in talents and spells.
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-HJC |
05-08-2019, 07:59 AM | #24 |
Join Date: Mar 2018
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Re: New Xp System: Not a Fan
I like this approach as a way to understand progression, estimated attribute number by yearly activity.
Checking -- To go from a starting 32 attr to 40 attr, doesn't that require 8300 XP? ie, 100+100+200+300+600+1000+2000+4000 = 8300 |
05-08-2019, 08:17 AM | #25 |
Join Date: Sep 2018
Location: North Texas
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Re: New Xp System: Not a Fan
Unless you are a Halfling, yes. Little guys just can't catch a break.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
05-08-2019, 08:32 AM | #26 |
Join Date: Mar 2018
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Re: New Xp System: Not a Fan
Great -- here's a little chart I made showing, with the new system, how attributes would be expected to increase (game)year on year, assuming rates of 25, 100, and 500 XP per (game)year. Everything is invested into attributes, I don't think aging effects come into play for the range here.
http://melee.psyops.org/Progression.jpg.jpeg Just sharing as I found this a useful way to think about progression. From this, very powerful NPCs would certainly be expected among the active (and lucky!) adventuring class. |
05-08-2019, 08:38 AM | #28 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: New Xp System: Not a Fan
ITL 10: "Age 50 to 70: Lose 1 attribute point per year."
Also I'd put three categories: Sedate: Starts at 30 attributes and adds 100 XP/year from jobs rolls (at 2 XP each). Active: Starts at 30 attributes but adds a few adventures and so makes 200 XP/year. Adventurer: Starts at 32 attributes and adds 500 XP/year. Note that only princes can afford Youth potions so the dragons can rest easy.
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-HJC Last edited by hcobb; 05-08-2019 at 08:50 AM. |
05-08-2019, 08:45 AM | #29 |
Join Date: Mar 2018
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Re: New Xp System: Not a Fan
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05-08-2019, 08:50 AM | #30 |
Join Date: Sep 2018
Location: North Texas
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Re: New Xp System: Not a Fan
Bottom line... the rate at which XP is doled out is just as impactful to character progression as the escalating costs for stat increases.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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