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Old 09-20-2019, 06:57 PM   #11
Skarg
 
Join Date: May 2015
Default Re: Mods to dice

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Originally Posted by hcobb View Post
If you do reduce auto-success at higher numbers of dice then you do away with the requirement for wizards to wear Stone Flesh to protect against auto-success. (Expert or Master parries will eliminate the chance of going down from a double or triple damage roll, so they just need to block ordinary success.)

Heroic fencers have to defend until they force a drop weapon, then follow this up with a shrewd stab when the enemy shows his back when kneeling to retrieve.
Oh right, THAT requirement, for all those Weapon-Expert-and-Master Wizards I (don't) have.

But... yes, this is the sort of thing that wants consideration to get the effects as desired, which may vary by GM.
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Old 09-20-2019, 07:03 PM   #12
TippetsTX
 
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Default Re: Mods to dice

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Originally Posted by hcobb View Post
If you do reduce auto-success at higher numbers of dice then you do away with the requirement for wizards to wear Stone Flesh to protect against auto-success. (Expert or Master parries will eliminate the chance of going down from a double or triple damage roll, so they just need to block ordinary success.)
I don't follow. Wouldn't the wizard want to use Stone Flesh to avoid taking damage in general?
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Last edited by TippetsTX; 09-20-2019 at 07:15 PM.
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Old 09-20-2019, 08:39 PM   #13
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Default Re: Mods to dice

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Originally Posted by TippetsTX View Post
I don't follow. Wouldn't the wizard want to use Stone Flesh to avoid taking damage in general?
Stone Flesh doesn't do much good when the Three Eyed Snake bites for 30 damage.

A Master parry reduces the chance from one time in 216 to one time in 46,656. At the same time you're delivering killer occult blasts from the powerstone on your dagger. (Wizards don't have mana. They need the XP to study up for Dagger Mastery.)
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Old 09-20-2019, 10:33 PM   #14
Skarg
 
Join Date: May 2015
Default Re: Mods to dice

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Originally Posted by hcobb View Post
Stone Flesh doesn't do much good when the Three Eyed Snake bites for 30 damage.
Thank the gods it doesn't, or there'd be little point in even rolling if your armor exceeded your foes' max normal damage, which even Stone Flesh can accomplish when stacked with other things.


Quote:
Originally Posted by hcobb View Post
A Master parry reduces the chance from one time in 216 to one time in 46,656. At the same time you're delivering killer occult blasts from the powerstone on your dagger. (Wizards don't have mana. They need the XP to study up for Dagger Mastery.)
Except not. You do have points I agree with about flat crit results, and about the staff powers being annoyingly potent, and synergistic with the also-annoying tactic of engaging and Defending with the new skills that give extra dice to be hit. But I think the hyperbolic examples are mainly just confusing most people.

Last edited by Skarg; 09-20-2019 at 10:36 PM.
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