05-26-2020, 09:04 AM | #31 |
Join Date: Feb 2016
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Re: Social Strata and Magic Ability
You can have dystopian settings with universal magic. For example, you could have every human being innately possessing Magery 0 as a default in the setting. Without proper training though, they will develop forms of magic that only uses Corruption as its power source, inevitably leading to madness and mutation, meaning that every commoner avoids using magic. It is only the nobility that possesses the training for magic that uses FP instead of Corruption, allowing them to avoid suffering inevitable madness and mutation.
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05-26-2020, 12:58 PM | #32 | |
Join Date: Mar 2005
Location: near Houston
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Re: Social Strata and Magic Ability
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05-29-2020, 11:09 AM | #33 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
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05-29-2020, 11:12 AM | #34 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
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The idea that it burns out a portion of your ability to cast spells is kind of brilliant as an in game and out of game mechanism. I like it. A lot. But I'm going to have to carefully consider how that impacts things. One idea I had was to create a new advantage based on Impulse Points that could be used in place of character points that could regenerate. Maybe only a few bloodlines can master this ability so it lets me have my cake and eat it too. Lesser enchanters have to sacrifice parts of themselves to create, while greater minds can create without sacrificing of themselves.
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05-29-2020, 11:14 AM | #35 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
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06-09-2020, 03:57 PM | #36 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
So I kind of came up with how I want to treat this:
Royalty: High Talent, Sorcerous Empowerment of 25+, access to all spells/elements including those that are combination elements like Enchant (which will be a combination of Air and Earth). Upper Nobility: As above, but Empowerment is 20 or more. Middle Noblity: Moderate Talent, Sorcerous Empowerment of 18 or more, and access to enchantment. Lower Nobility: Moderate Talent, Sorcerous Empowerment of 10 or more, and access to enchantment. Crafters: Low to Moderate Talent, Sorcerous Empowerment of 5 or more, access to 3-4 elements (typically Earth, Air, Wood, and Metal). Commoners: Low Talent, No Sorcerous Empowerement, access to 1 or 2 elements. I'm thinking that magic is a 1 in 100 gift is matrilineal - it passes through the mother to children. This enforces the desire for mates with high ability in magic among other traits. (Which I like.) I'm wondering should females have a higher affinity for complicated magics like Enchantment while males get by on brute force alone. Thoughts?
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