04-10-2019, 11:10 AM | #71 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Spaceships] Dealing with Cheap World-Killers?
Quote:
Either way, the energy released is 30 kilowatts per square meter.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 04-10-2019 at 11:13 AM. |
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04-10-2019, 02:27 PM | #72 |
Join Date: Feb 2016
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Re: [Spaceships] Dealing with Cheap World-Killers?
An angled profile would reduce the apparent brightness by having emissions come off at an angle.
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04-10-2019, 02:50 PM | #73 |
Join Date: Sep 2007
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Re: [Spaceships] Dealing with Cheap World-Killers?
Relativistic speeds increase brightness in the direction you're headed thanks to "relativistic beaming".
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04-10-2019, 03:43 PM | #74 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Spaceships] Dealing with Cheap World-Killers?
Quote:
I did some digging and found another fact that makes sneaking in easier: at the termination shock for the sun, the particle density drops dramatically (one of the voyagers saw a x40 change in particle density) making you much stealthier until you're far enough in that the solar wind brings up density again. The termination shock is about 90 AU or 12 light hours out. Those are troublesome numbers: the termination shock is a huge area.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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