05-27-2020, 07:13 PM | #1661 | |
Join Date: Aug 2005
Location: Cowtown, Canada
|
Re: New Sci Fi Setting Seeds
Quote:
It would be interesting to have offworlders encounter the unique countermeasures the colonists would have to come up with to combat animals like this. "Why is there a laser pointer rigged to play across that pressure sensor alarm?"
__________________
FYI: Laser burns HURT! |
|
05-27-2020, 07:47 PM | #1662 | |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Sci Fi Setting Seeds
Quote:
These are rare but not one of a kind threats. And yes, these are the kind of threats that broke most of the castaway settlements on this planet.
__________________
Per Ardua Per Astra! Ancora Imparo |
|
05-28-2020, 02:19 AM | #1663 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Re: New Sci Fi Setting Seeds
Cough kilts cough
__________________
It's all very well to be told to act my age, but I've never been this old before... |
05-28-2020, 10:01 AM | #1664 |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Sci Fi Setting Seeds
I might do more on Dione but right now I'm watching a ST:tNG episode ( season one finale). It reminds me of a simple ploy, dump the PCs in cryonic suspension. Then wake them up whenever. Cryonics or any other means of suspended animation can be a lively switch-up in any campaign.
__________________
Per Ardua Per Astra! Ancora Imparo |
05-28-2020, 04:59 PM | #1665 | |
Join Date: Aug 2005
Location: Cowtown, Canada
|
Re: New Sci Fi Setting Seeds
Quote:
Futurama - PCs are in Cryo for thousands of years; world is radically different from the way it was when they were frozen. May have gone through several cycles of societal collapse; old paradigms are gone or nearly completely unrecognizable to the cryonauts. Demolition Man - Decades of Cryo: Society still has some recognizable features, but has changed in some unexpected ways. Not completely foreign to the PCs but there are some aspects that will be confusing and alienating. Idiocracy - Decades of Cryo: PCs wake at the time of a pending apocalypse. Society is somewhat different and is careening towards disaster. PCs are situated due to unique traits or resources to help prevent this disaster. Buck Rodgers - Trapped for 100s of years, but wake up to a relatively Utopian and/or awesome future. Character's unique perspectives give them an advantage in the current time. Fallout Series - In cryo decades or 100s of years, just long enough to avoid a major war or disaster, and wake up to the post apocalyptic aftermath when things are relatively safe (shooting has ended, radiation is subsiding, plague has burned itself out, etc.)
__________________
FYI: Laser burns HURT! |
|
05-28-2020, 07:27 PM | #1666 | |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Sci Fi Setting Seeds
Quote:
__________________
Per Ardua Per Astra! Ancora Imparo |
|
05-28-2020, 07:52 PM | #1667 |
Join Date: Mar 2008
|
Re: New Sci Fi Setting Seeds
Someone on these forums I think once had posts about a interstellar setting where you traveled in cryo because of STL only. The PCs had things go wrong and the party met when they all woke up in a long abandoned lost luggage storage. Came from species, cultures and times that were totally separate given the size and age of overall setting.
|
05-28-2020, 08:25 PM | #1668 |
Join Date: Dec 2012
|
Re: New Sci Fi Setting Seeds
Interesting, gives me a strange idea:
Return of the King (Arthur): Myrddin is an alien (and possibly a limited time traveler) who uses Sufficiently Advanced Technology. The PCs are Knights of the Round Table who were put in suspended animation until some time after WWIII, when they wake up to save Britain from itself (and all the radioactive mutants and such). They have TL12 weapons and armour (and possibly robot horses and such), designed to be used by folk with mostly TL2-3 skills. I don't currently have a copy of GURPS After The End (apart from probably Pyramid 3/03, somewhere), which I would want to have if I were going to run this. One of the other GURPS Camelot/ATE ideas that I'm thinking of is more Psi-based, with someone drawing Arthur and his knights from one or more astral domains, and having them manifest in some way (maybe the PCs are channelers, or one or more has Spirit Communication 4, or similar, or maybe they have psychotronic robots but no AI programmer). Thinking about it, an ATE scenario where the big disaster was caused by a version of WWIII with large numbers of Strategic Psychotronic Devices could be an interesting setting by itself. EDIT: What would a Strategic Psychotronic Device even do (apart from 'a lot more damage, but in a strange way')? Psi-Bombs (Psi-Tech pp28-29) with longer ranges are probably only the start. Lot's of possible variety, there.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 05-28-2020 at 08:32 PM. |
05-29-2020, 07:33 AM | #1669 | |
Join Date: Jul 2007
Location: West Virginia
|
Re: New Sci Fi Setting Seeds
Quote:
All settlements and any and all isolated houses are fortified. Not only is war endemic in most of Dione, but the local fauna also can a brutal threat. Many villages and towns prioritize safety/security over anything else. Given how mountainous the planet Dione is cliff dwellings like in the American southwest and hilltop towns as often seen in Italy or Greece, are the norm in many areas.
__________________
Per Ardua Per Astra! Ancora Imparo |
|
05-29-2020, 06:27 PM | #1670 |
Join Date: Mar 2013
|
Re: New Sci Fi Setting Seeds
And the characters have been given useful skills while asleep. That is one of Stalone's best movies, if only for the silly comedy.
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
|