06-28-2014, 10:40 PM | #11 |
Join Date: Mar 2013
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Re: PDF Recommendations
My recommendations, which are as biased as anybody else's, are:
In addition there are the Power-Up series, Spaceships, Low Tech, and High Tech. I also liked both Dragons and Zombis. Have fun!
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06-29-2014, 07:58 AM | #12 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: PDF Recommendations
Stuff I use a lot in fantasy:
Magic (duh!) Low-Tech and related (Companions, Instant Armor) Dungeon Fantasy series, especially 1, 2, 3, 8, 13, 16 and Mirror of the Fire Demon A few rules from Martial Arts Some monsters from Banestorm and Horror, and some monsters and a few other things from Fantasy. The lack of a key book or books of things you can whack (as opposed to a realistic Bestiary, about which folks often talk) is a problem with GURPS, though it leads me to roll my own monsters. I also grab some from Horror and Zombies. Social Engineering Action 2 (for the chase rules) I have Ritual Path Magic, but honestly it hasn't inspired me to use it, which likely counts as blasphemy around here. But aside from the monster book problem, SJG has given this genre a lot of love as of late. I used loads of things, including almost all of the DF line (other than 6 and 16, and the latter only because it wasn't out), Fantasy, Banestorm, Horror, Zombies, you name it when designing the world. Of course, I have more than a few non-SJG recommendations. :) Stuff I used a lot in my space marine A-team game from a few years ago: Ultra-Tech Ultra-Tech Ultra-Tech And I started the game without it as well. Space was boring. I liked the monst-er, alien generation system, but the rest lacked the spark of its 3e version, which is what drew me into GURPS in the first place. Gun-Fu and Tactical Shooting didn't come until after it was done, but I would have used one I'm sure had it been out (likely Gun-Fu, which I don't own; Tactical Shooting is kinda dry). I'm sure I would have used Social Engineering as well. I didn't get much use out of Spaceships, since they were mostly plot devices to jump from one Space Atlas 1 (I used 1 a lot, and 2 and 4 some) system to the next. This genre could use an Action-like Space Opera line, but you could run a decent game with just the two core books here. So, regardless: The tech books, other than Bio-Tech, which sits collecting dust unless I need to get a disease from it. Social Engineering Action 2 Magic (in spite of the real flaws that you'll read here) |
07-02-2014, 12:39 PM | #13 | |||
Join Date: Jun 2014
Location: Catalunya
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Re: PDF Recommendations
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I have no idea about it. I like the magis system of the Basic Set. This is enough for me.
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07-02-2014, 06:03 PM | #14 | |
Join Date: Aug 2007
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Re: PDF Recommendations
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There are also some Templates for character types but probably fewer than Fantasy. There is nothing at all in the area of equipment or spaceships. If I was listing priorities for running a Space game I'd get Ultra-Tech, quite possibly Bio-tech and Spaceships in that order and then Space last. Gurps Magic uses the system in Basic and greatly expands its' spell lists. Gurps Thaumatology shows ways to modify that systems and includes other systems as well.
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Fred Brackin |
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07-02-2014, 09:53 PM | #15 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: PDF Recommendations
I dont remember wht I thought about Blood Types and my copy was lost in a flood. Since I never replaced it and cant recall much about it probably it did not ring my bell.
Space is decent but if you already have a good idea on what you want it is less useful. Gear books like Ultra Tech or Bio Tech probably more useful. |
07-03-2014, 07:21 AM | #16 | |
Join Date: Jun 2006
Location: The Great White North
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Re: PDF Recommendations
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07-03-2014, 06:58 PM | #17 | |
Join Date: Aug 2004
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Re: PDF Recommendations
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07-04-2014, 12:13 PM | #18 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: PDF Recommendations
Just out of curiosity, what provided the spark in the previous editions that is lacking in the latest edition?
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07-04-2014, 05:58 PM | #19 |
Join Date: Aug 2007
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Re: PDF Recommendations
Probably al the tech (including medical tech) and the shipbuilding and space combat systems the new book lacks. Space used to be one stop shopping to at least a certain 4level. Now it really does have to have supplements..
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Fred Brackin |
07-04-2014, 07:49 PM | #20 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: PDF Recommendations
Yes, this is more or less it. I can see the reasoning, but it makes the book much less essential. I ran a space marines game without looking at the book at all.
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