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10-06-2011, 08:52 AM | #1 |
Join Date: Aug 2005
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Destroy this game system!
I've just posted revision N (where N is a large number) of the in-development "power creation" chapter for EABA v2. In other words, a new super-power/magic/gadget system. Or perhaps "yet another" instead of "new". Anyways...
I know it is a long way from perfect, but I figure the best way to improve it is to throw it to the sharks. So, the chapter in its entirety (80 pages) is now available for download at: http://www.btrc.net/forum/6-eaba-v20...-powers-take-2 So, if you are a munchkin, min-maxer, powergamer or general system geek, have at it. Any and all useful comments on it appreciated. Greg Porter BTRC games |
10-08-2011, 04:51 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Destroy this game system!
I skimmed the link, but didn't find the construction rules description nor a link to the document detailing it. Am I having a bad perception day, or is there none? The thread seems similar to the local one with the question about examples of 12 abilities/powers.
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10-08-2011, 06:33 AM | #3 |
Join Date: Aug 2005
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Re: Destroy this game system!
The file link is mid way down the first page of that topic (message #733). The file is:
http://www.btrc.net/media/kunena/att...EABA2_ch6b.pdf Greg |
10-09-2011, 05:35 PM | #4 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Destroy this game system!
Quote:
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10-09-2011, 06:28 PM | #5 |
Join Date: Oct 2005
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Re: Destroy this game system!
I haven't had a chance to look through the whole thing yet, but I'm somewhat concerned about mutability, depending on what P points are allowed. Assume you've got 12P to spend. You want 3 powers, whose modifiers (without applied scope and mutability) are +6 each. Put them all in a suite, you get +8, for a scaling factor of x6; if you buy them up equally you get +24 for each.
Alternately, take one, make it an Omnipower (-6) or give it Primary, Secondary, and Tertiary mutability (-4) changeable between actions (-3). Stick it in a suite with 5 other powers (+5), for a final modifier of +5 or +4, and scaling factor of x4. Spend 7P on that power (leaving 1 each for the other 5) and you've got +28 in your "metapower", which if I'm reading this right can do anything the first character's three powers could do and more. Also, I don't see a reason not to give a power "between adventures" mutability, but that might be a feature rather than a bug. |
10-10-2011, 05:58 AM | #6 |
Join Date: Aug 2005
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Re: Destroy this game system!
Sorry about requiring a forum account to get the download. I had adjusted the forum settings to allow guest access, but four hours later I started getting viagra spam posts on the board, so I had to reinstate the account system.
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10-10-2011, 06:07 AM | #7 | |
Join Date: Aug 2005
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Re: Destroy this game system!
Quote:
If you want to duplicate this post over on the BTRC side and add any new comments you might have, that would be great. Don't be afraid to tweak the system and change the modifier values to make things work for you. The system is a long way from being set in stone. As I pointed out to someone else, don't look at this as a too-long chapter, look at it as a quite short supplement book. I wish I could make it even shorter, but damn it is a complex subject. |
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btrc, eaba |
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