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06-28-2014, 03:12 PM | #1 |
Join Date: Jun 2014
Location: Catalunya
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PDF Recommendations
I've been away from GURPS for some years ( I admit it, I'm a heretic) but now I have embraced this system more strongly than ever. I thought that the flame of GURPS was extinguishing because there aren't in my FLGS any new manuals, but going to the website of Steve Jackson Games, Warehouse 23 and on the forums I have found a mine of supplements in PDF format. Right now I am overwhelmed by the wide range of supplements for GURPS 4th Edition.
And my question is, and I know it is very generic, but I want to know the opinions of GURPS fans: Of all the supplements that exists in PDF for GURPS 4th Edition, which one do you recommend me due to their quality? Mainly for fantasy and / or science fiction campaigns. Thank you!
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Talpimon Catalan RPG forum |
06-28-2014, 03:27 PM | #2 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: PDF Recommendations
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For anything that involves talking to people, Social Engineering. For anything that involves hand-to-hand fighting, Martial Arts. For anything with realistic guns, Tactical Shooting. For all character building, Power-Ups 2: Perks, Power-Ups 3: Talents and Power-Ups 6: Quirks. |
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06-28-2014, 03:30 PM | #3 |
Join Date: Feb 2012
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Re: PDF Recommendations
I don't own a lot of GURPS publication. I still recommend you:
- Low Tech - High Tech - Transhuman Space - Martial Arts |
06-28-2014, 03:39 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: PDF Recommendations
Rally depends on the type of GM you are.
Do you want a prebuilt world? Look at the various world books, and most of the Third edition ones work just as well in Fourth Edition. Do you want to build your own? Then Fantasy and Space are good for the genres you are interested in. Powers is awesome but unless your looking at Space Opera it probably belongs low on your list. For Fantasy what type of magic do you want? Let us know that and a specific system can be more accurately recommended. The Tech lines are mostly gear but include lots of other goodies. The GURPS Books page lists the complete thing and most books have a preview PDF your will likely find useful. |
07-02-2014, 12:39 PM | #5 | |||
Join Date: Jun 2014
Location: Catalunya
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Re: PDF Recommendations
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I have no idea about it. I like the magis system of the Basic Set. This is enough for me.
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Talpimon Catalan RPG forum |
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07-02-2014, 06:03 PM | #6 | |
Join Date: Aug 2007
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Re: PDF Recommendations
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There are also some Templates for character types but probably fewer than Fantasy. There is nothing at all in the area of equipment or spaceships. If I was listing priorities for running a Space game I'd get Ultra-Tech, quite possibly Bio-tech and Spaceships in that order and then Space last. Gurps Magic uses the system in Basic and greatly expands its' spell lists. Gurps Thaumatology shows ways to modify that systems and includes other systems as well.
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Fred Brackin |
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07-02-2014, 09:53 PM | #7 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: PDF Recommendations
I dont remember wht I thought about Blood Types and my copy was lost in a flood. Since I never replaced it and cant recall much about it probably it did not ring my bell.
Space is decent but if you already have a good idea on what you want it is less useful. Gear books like Ultra Tech or Bio Tech probably more useful. |
07-03-2014, 07:21 AM | #8 | |
Join Date: Jun 2006
Location: The Great White North
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Re: PDF Recommendations
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__________________
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07-03-2014, 06:58 PM | #9 | |
Join Date: Aug 2004
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Re: PDF Recommendations
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06-28-2014, 03:32 PM | #10 |
Join Date: Aug 2004
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Re: PDF Recommendations
For fantasy: Fantasy, Thaumatology.
For science fiction: Ultra-Tech. Powers might help with either, but it depends on the types of games you're interested in. Bio-Tech and High-Tech might help with some science fiction, and Low-Tech could be useful for some fantasy. |
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