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Old 09-22-2019, 05:07 AM   #11
dbm
 
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Default Re: GURPS Girl Genius

Different strokes and all that, however Girl Genius is a huge and active geek fandom so it will definitely put GURPS on people’s radar again.
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Old 09-22-2019, 11:44 AM   #12
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Default Re: GURPS Girl Genius

I don't care overmuch about Girl Genius, but if the book includes some nice easy-to-play rules for cinematic gadgeteering (and how can it not, given the subject matter?) it would be worth purchasing from my point of view.
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Old 09-22-2019, 12:15 PM   #13
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Default Re: GURPS Girl Genius

I've wanted this book for years.
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Old 09-22-2019, 03:37 PM   #14
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Default Re: GURPS Girl Genius

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Originally Posted by namada View Post
Meh - I care less about this than Mars Attacks and I wish that had never happened. Hoping it makes some GURPS profit though. ;)
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Originally Posted by ravenfish View Post
I don't care overmuch about Girl Genius, but if the book includes some nice easy-to-play rules for cinematic gadgeteering (and how can it not, given the subject matter?) it would be worth purchasing from my point of view.
A tale of two negative comments:

The first one is pure threadcrapping. Not only does it take a quick detour to say something unnecessary about an utterly unrelated book, it has nothing at all to say about Girl Genius except "I hope it makes some money." This is the kind of comment that turns conversations toxic all over the internet and it stems from a failure to remember our grandparents' maxim, "If you can't say something nice, say nothing."

ravenfish's comment is certainly not enthusiastic about Girl Genius itself, but does make the point that there's likely to be material of value. In doing this, it adds a bit of nuance to the discussion. Thank you, ravenfish.

I am NOT saying that you can't have negative opinions or even express them. I'm saying, pay attention to context. If people ask for reviews or impressions, then sure, go to town. But s thread in which people are waxing optimistic and eager about an upcoming release is maybe not the place to be Debbie Downer. Your opinion about a game book is not so important that it's worth ruining everyone else's pleasant time. Let people like what they like.

(By way of illustration: there's a very popular TV show that never clicked with me. At all. I used to make sure people were very aware of my opinion when the subject of the show came up around me. The result? I made people uncomfortable, even angry, because I was implicitly saying they were wrong for enjoying something they enjoyed. Eventually, after some painful conversations with close friends on the topic of "Andrew, you are being a jackass and you should shut up and leave now," I started to realize that whatever momentary enjoyment I got out of being all iconoclastic and edgy wasn't worth the damage it was doing to my friendships.)
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Old 09-22-2019, 04:40 PM   #15
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Default Re: GURPS Girl Genius

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Originally Posted by ravenfish View Post
<snip> ...if the book includes some nice easy-to-play rules for cinematic gadgeteering (and how can it not, given the subject matter?) it would be worth purchasing from my point of view.
Likewise. I want gadgeteering that is less MacGuyver and more Doc Savage and MCU Tony Stark. (Dare I say Reed Richards or Skylark's Richard Seaton?)
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Last edited by Randyman; 09-22-2019 at 04:41 PM. Reason: Clarification of agreement
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Old 09-22-2019, 05:10 PM   #16
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Default Re: GURPS Girl Genius

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Likewise. I want gadgeteering that is less MacGuyver and more Doc Savage and MCU Tony Stark. (Dare I say Reed Richards or Skylark's Richard Seaton?)
Yeah, Action! and After The End cover the former pretty well and Pyramid had some nice weird science stuff plus of course the actual book on weird science.
I have been waiting to see a Power-Ups Gadgeteering supplement for awhile now.
I am unfamiliar with the Girl Genius material so as it moves up the release schedule hope there is plenty of buzz about it.
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Old 09-22-2019, 05:46 PM   #17
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Default Re: GURPS Girl Genius

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I am unfamiliar with the Girl Genius material ...
Think Victorian Steam/Biopunk and you've probably hit somewhere very near to mark.
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Old 09-22-2019, 05:48 PM   #18
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I am unfamiliar with the Girl Genius material ...
Here you go: Dig in.
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Old 09-22-2019, 05:48 PM   #19
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Default Re: GURPS Girl Genius

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Think Victorian Steam/Biopunk and you've probably hit somewhere very near to mark.
So we already have supporting material with the Steampunk books. Biopunk though is lacking in current support so that diversifies things nicely.
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Old 09-22-2019, 08:07 PM   #20
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Default Re: GURPS Girl Genius

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Yeah, Action! and After The End cover the former pretty well and Pyramid had some nice weird science stuff plus of course the actual book on weird science.
Monster Hunters' Techie leans in the MacGuyver direction as well.
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