01-04-2018, 07:50 AM | #21 | |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: Marvel/DC World-Character Supers Building
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Right, he also pilots an alien space ship in the next issue so maybe he should have Piloting! rather than specialised. |
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01-04-2018, 09:05 AM | #22 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Marvel/DC World-Character Supers Building
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Skill-wise, I'd give him Hidden Lore (Magic) 16+, Ritual Magic (Hermetic*) 20-ish, Thaumatology 18-ish, Symbol Drawing 14-ish, and Occultism 20+. In a crossover game I'd expect him to have a team of heroes (magical and otherwise) on-call, possibly including several of the Defenders and Shadowpact, possibly handled by giving him an Ally Group. Come to think of it, I may cook up a quick-and-dirty John Constantine sheet later tonight, once I get off work. * for lack of a better term, given his background; I personally see him as a modern-day Alister Crowley.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-06-2018, 07:06 AM | #23 |
Join Date: Jun 2006
Location: On the road again...
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Re: Marvel/DC World-Character Supers Building
Quick and dirty first pass for Constantine:
John Constantine From: London, England Age: 35-ish ST: 11 DX: 11 IQ: 13 HT: 11 Dmg: 1d-1/1d+1 BL: 24 lbs. HP: 12 Will: 18 Per: 14 FP: 11 Basic Speed: 5.50 Basic Move: 5 Languages: English (Native) (Native Speaker); Latin (Accented); Ancient Hebrew (Accented) Advantages: Close to Heaven 4 *or* Close to Hell 4 Contacts (Network of folks who he can get info from) Favors (Network of folks he may have conned into owing him) Gizmos (Accessibility: Pre-Prepared Ritual Charms Only) 3 Magery (Ritual Path) 6 Natural Caster 3 Ritual Adept Smooth Operator 4 Perks: Autotrance Dirty Fighting Honest Face Disadvantages: Addiction (Tobacco) Callous Loner (12) Odious Personal Habit (-1): Disrespectful of Authority Stubbornness Vow: Protect Earth from Supernatural Hazards Quirks: Cockney Accent Counts God/Heaven as a Potential Supernatural Hazard Foul Mouth Scruffy-Looking Skills: Acting 20 Boxing 12 Exorcism 25 Fast-Talk 20 Hidden Lore (Heaven) 18 Hidden Lore (Hell) 18 Hidden Lore (The Green) 14 Intimidation 18 Leadership 18 Occultism 20 Streetwise 18 Symbol Drawing 20 Thaumatology 20 Ritual Paths: Path of Chance 19 Path of Crossroads 15 Path of Energy 14 Path of Magic 19 Path of Spirit 19 Path of Undead 18 Most of this is based on second-hand information, as I never actually followed the character that closely. It's how I'd build a ritual path magician/con man, plus a few personality traits that fit his lone wolf persona. I'm not sure if he'd have points in Path of Body or Path of Mind. If he does, I suspect they'd be closer to Path of Energy in level rather than maxxed out like Magic, Spirit, and Chance.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
01-06-2018, 07:33 AM | #24 |
Join Date: Nov 2006
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Re: Marvel/DC World-Character Supers Building
It gives me a great base point to work with thanks!
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01-06-2018, 02:15 PM | #25 |
Join Date: Mar 2013
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Re: Marvel/DC World-Character Supers Building
I'd say Constantine has Attractive [4] as well, he canonically looks like Sting who was a notably good-looking guy.
He's a Weirdness Magnet but that may be standard for protagonists in a DC universe. I'd make him ST 10 instead of 11. Bisexual might be a Quirk. Last edited by mr beer; 01-06-2018 at 02:45 PM. |
01-06-2018, 04:20 PM | #26 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Marvel/DC World-Character Supers Building
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In the DCU, the only canonical acknowledged Weirdness Magnet is Blue Devil; people in-universe react to him as such. Most others who could qualify get it as a setting switch.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-06-2018, 06:05 PM | #27 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Marvel/DC World-Character Supers Building
While I agree with Smooth Operator it still seems odd/funny for someone everyone thinks is such a big jerk.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
01-06-2018, 08:21 PM | #28 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Marvel/DC World-Character Supers Building
Personally, I wouldn't give Constantine Smooth Operator. I don't think he displays the broad aptitude for social skills it represents. I'd give him a narrower Talent instead - one that should cover Fast-Talk and Intimidation, but not, say, Diplomacy. In fact, I came up with a Talent to cover tieflings' (half-demons from D&D) racial charm, that I think also fits here. And it deeply amuses me to give John Constantine a Talent based on being a charming devil. :-)
Devil's Tongue 5 points/level Your infernal birth has given you a gift for speaking as devils do - with cunning, charm, and just enough truth to give your lies the right flavour, and more than a hint of menace. Skills: Acting, Disguise, Fast-Talk, Intimidation, Merchant, Mimicry. Reaction Bonus: Devils, and those who would strike bargains with them. Alternative Bonus: Your experience with your own wiles gives you some bonus against others of your sort. Add your level in this Talent to Detect Lies when listening to devils or other tieflings, and to Will when resisting Influence rolls made by them. |
01-06-2018, 09:39 PM | #29 |
Join Date: Jun 2006
Location: On the road again...
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Re: Marvel/DC World-Character Supers Building
His main social skills are Acting (for running his cons), Fast-Talk (again, his cons), Intimidation, and Streetwise, with a bit of Leadership thrown in as he was the one folks turned to for leadership during the run of Justice League Dark in the Nu52.
John's considered a jerk by those he's conned and/or betrayed (including leaving some folks to die, IIRC) in the past, which is a pretty long list of folks. I figure he's got to have some kind of social talents in order to get that many people to trust him. :) Of the various social talents I see in Power-Ups 3: Craftiness only has Acting, but also gives Holdout, which he might have (depends on creative team, I guess); Impersonator gives Acting and Streetwise; Super-Spy has Acting and Fast-Talk; Talker has Fast-Talk; Tough Guy has Fast-Talk, Intimidation, and Streetwise; and Smooth Operator has them all. I agree that a narrower talent may be more appropriate, but there's no canon ones. That said, I like Kelly's "charming devil" talent :) and think it'd fit him. * In this kind of crossover setting I could easily see him getting dragged into conflicts alongside the Defenders (who tended to face supernatural threats, though not exclusively).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
01-11-2018, 08:58 PM | #30 |
Join Date: Oct 2011
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Re: Marvel/DC World-Character Supers Building
...What keeps him from going downstairs? (Or to any other afterlife? Doesn't Valhalla exist in the Marvel universe?)
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Tags |
3rd edition, supers, world building |
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