10-11-2009, 08:27 PM | #11 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Azoth-2: TL3 with Alchemical Nukes
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If the fantasy setting doesn't have relatively common and cheap healing magic that can cure diseases, then diseases may still kill more soldiers than weapons. If it has the right sort of magic, diseases may be weapons. |
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10-15-2009, 11:04 AM | #12 |
Join Date: Mar 2009
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Re: Azoth-2: TL3 with Alchemical Nukes
We played a fantasy campaign that was TL 3 + ?(Magic) w/ magi nukes.
It involved a post-war cease-fire that if broken would threaten mutually assured destruction. The Nation we called home had refined a weapon known as the Skull Spirit Bomb. Yield improved since it's original design, from 100 to 100,000 skull spirits (Necromancy spell in Magic 4e) being released into the immediate area. It was brutal and suicidal to be anywhere near ground zero. In play, we actually managed to get our hands on one and link it to a Utter Dome. The Big Evil Guy did not like that very much. One thing about the Skull Spirit Bomb, our nation apparently had to enslave, subjugate, and systematically murder an entire species of tiny skull'd sentients in order to build these bombs and defeat the 'bad' guys. Go USA! |
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