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Old 08-02-2009, 02:02 PM   #21
robkelk
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Join Date: Oct 2007
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Default Re: Infinite Worlds: ISWAT Character Ideas

Quote:
Originally Posted by RedMattis View Post
Infinite Worlds: I-SWAT Commando
A team with well-armed guys specialized in the firepower heavy cases.
GURPS Action!, and Martial Arts guys of more or less cinematic nature.
Perhaps including a disillusioned Black Op who's had his Omnicron Device removed by ISWAT superscience/psi/magical healing?
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Old 08-02-2009, 07:01 PM   #22
Pesterfield
 
Join Date: Dec 2004
Default Re: Infinite Worlds: ISWAT Character Ideas

A good team idea is one made up of mages from Low Mana worlds.

They have the skill levels and spell selection to deal with those kind of worlds where mages from Normal or higher would have trouble.
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Old 08-03-2009, 03:12 PM   #23
Randyman
 
Join Date: May 2009
Default Re: Infinite Worlds: ISWAT Character Ideas

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Originally Posted by robkelk View Post
Perhaps including a disillusioned Black Op who's had his Omnicron Device removed by ISWAT superscience/psi/magical healing?
You assume that Infinity isn't actually The Company...
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm

"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
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Old 08-03-2009, 09:57 PM   #24
dcarson
 
Join Date: Mar 2008
Default Re: Infinite Worlds: ISWAT Character Ideas

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Originally Posted by Randyman View Post
You assume that Infinity isn't actually The Company...
All the better. You realize a agent is getting disillusioned and rather than imprisoning, killing or mindwiping you rescue him. Lets you keep using him under a different chain of comand.
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Old 08-04-2009, 06:11 AM   #25
Randyman
 
Join Date: May 2009
Default Re: Infinite Worlds: ISWAT Character Ideas

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Originally Posted by dcarson View Post
All the better. You realize a agent is getting disillusioned and rather than imprisoning, killing or mindwiping you rescue him. Lets you keep using him under a different chain of comand.
And the Academy is actually on Coventry...
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm

"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
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