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Old 12-24-2019, 09:01 PM   #1
JohnPaulB
 
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Default Poking head around corner

I’m sure my comment below has been brought up before, but the site has gotten so big, I can’t search for it.

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So Adolph has his back to a wall in a well lit hall that has a various pillars. He is facing pillar B about 2 hexes away. Behind the pillar Dave is out of sight behind Pillar B. This turn Dave moves up to the pillar and pokes his head around to see who is down there. [Use diagram ITL Legacy p 114]


Using the concepts from “Did He See It?” ITL Legacy Pg 68

I would say that Dave can see Adolph

Can Adolph see Dave?

As Dave is partially concealed behind Pillar B, should Adolph have to make a “Did He See It?” roll to see Dave’s head?

If he doesn’t need to make a “Did He See It?” roll, and if Adolph had a bow could he shoot at Dave’s head?

If so, would there be any penalties for Dave being almost entirely in cover (like an aimed shot to the head roll)?
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Old 12-24-2019, 09:45 PM   #2
hcobb
 
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Default Re: Poking head around corner

ITL 42: "This talent lets you open doors a crack and look, peek around corners without being seen, etc."
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Old 12-24-2019, 09:51 PM   #3
JimmyPlenty
 
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Default Re: Poking head around corner

I think this would have to do with how large the pillars are compared to the characters. Since the general idea of having pillars is to block line of sight, I'd lean towards saying they are large and movement is required to see around enough to do so.
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Old 12-24-2019, 10:01 PM   #4
FireHorse
 
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Default Re: Poking head around corner

Quote:
Originally Posted by JimmyPlenty View Post
… Since the general idea of having pillars is to block line of sight…
That's odd, I thought the function of pillars was to hold stuff up.

It's amusing that a Fantasy Trip player looks at architectural wonders and just says, "Possible cover."
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Old 12-24-2019, 11:12 PM   #5
JimmyPlenty
 
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Default Re: Poking head around corner

Quote:
Originally Posted by FireHorse View Post
That's odd, I thought the function of pillars was to hold stuff up.

It's amusing that a Fantasy Trip player looks at architectural wonders and just says, "Possible cover."
If I think there is someone on the other side trying to kill me you better believe it!

I'll admire the structural engineering afterwards 😁
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Old 12-25-2019, 12:10 PM   #6
Skarg
 
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Default Re: Poking head around corner

Quote:
Originally Posted by JohnPaulB View Post
Can Adolph see Dave?

As Dave is partially concealed behind Pillar B, should Adolph have to make a “Did He See It?” roll to see Dave’s head?

If he doesn’t need to make a “Did He See It?” roll, and if Adolph had a bow could he shoot at Dave’s head?

If so, would there be any penalties for Dave being almost entirely in cover (like an aimed shot to the head roll)?
Needs more information.

Is this a combat situation?

Is Adolph alerted that there is, or that there may be right now, some foe around?

Does Adolph have a ranged weapon out and ready, and has he been waiting ready to shoot it the instant anything appears?

How quickly is Dave moving up to the pillar? More than one hex per combat turn?

Did Dave pass through any hexes that weren't blocked by the pillar to get behind the pillar?

What relevant talents do Dave (e.g. Silent Movement, Stealth) or Adolph (e.g. Alertness, Acute Hearing) have? There are relevant rules and guidelines in those talent descriptions.

What armor and equipment is Dave wearing? That stuff can be noisy.

Is Dave carrying anything that gives off light?

Is Dave walking sideways to any light sources such that he would cast shadows on the floor?

How brightly lit is the hall?

How much other noise is there in the hall?

ALL of the answers to those questions could potentially change the answer to whether Dave gets detected, seen, or shot at.

(Even if he is seen, shooting a head that peeks around a corner tends to be at -6 to hit or worse, though if Dave is going quite slowly and Adolph notices his shadow and starts aiming correctly figuring out where the head is about to peek, it may be a lot easier.)
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