11-04-2013, 06:48 AM | #31 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Damage and wounding readjustment
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11-04-2013, 06:55 AM | #32 |
Join Date: May 2009
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Re: Damage and wounding readjustment
Invulnerable to damage on heavily armoured locations. Enough armour to get DR 10 is incredibly expensive and heavy but they are not immune to combat; heavy weapons still knock them down, grappling still takes them out of action.
According to LowTech Cheap Segmented Plate (the cheapest) across the whole body costs $3660. According to LowTech Plate (the lightest normal) across the whole body weighs 110lb.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
11-04-2013, 06:56 AM | #33 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Damage and wounding readjustment
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If you rescale melee damage, then ST 16 is 1d+2, and the +4 should be STx1.3 or so, or about 2d imp, which will not penetrate DR 10 (but if you give it an armor divisor, it will). And crossbows won't help unless it's a gigantic seige crossbow - the 740-lb. draw example in the Deadly Spring, was shockingly inefficient, doing about 3.3 points of damage based on energy and cross-section. Even an AP head would be foiled by DR 7.
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11-04-2013, 06:57 AM | #34 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Damage and wounding readjustment
The loadouts book will show how thick various pieces of armour were. A harness might be DR 7-10 on the head and chest, DR 4-6 on the back, and DR 3-4 on the arms and legs. Plus the joints are only covered by mail.
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11-04-2013, 07:37 AM | #35 | |
Join Date: Jul 2008
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Re: Damage and wounding readjustment
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-04-2013, 07:54 AM | #36 | |
Join Date: Aug 2007
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Re: Damage and wounding readjustment
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You've got to be careful about mixing realism and cinematic settings and tropes.
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11-04-2013, 08:51 AM | #37 |
Banned
Join Date: Apr 2008
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Re: Damage and wounding readjustment
A rectangular bar with a 2mm wide edge will concentrate the striking force better than a rectangular bar with a 4mm wide edge.
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11-04-2013, 09:28 AM | #38 | |
Join Date: Jul 2008
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Re: Damage and wounding readjustment
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However, attempting to strike through someone's armor with a 2mm thick ruler seems likely to simply snap the ruler. My money would be on both of those 'bars' being useless against armor but the 4mm making a better showing because it holds together better. (Note also that the thicker bar has twice as much mass as well as twice as much striking surface. The only thing 'diluted' by the increased cross-section is any 'follow-through' contributed by the wielder's body during the impact. Obviously actual cases of sharpening don't usually involve that much mass reduction.)
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11-04-2013, 09:56 AM | #39 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Damage and wounding readjustment
Since you're mentioning SMGs, you seem to be including TL6+ rifles. While taking 8 or so points from an AK-47's 5d+1pi or M-16's 5d is better than 18 points without armour, I wouldn't call it "very mild" wounds, and full-powered rifles do more damage than that.
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11-04-2013, 11:03 AM | #40 | |||
Banned
Join Date: Apr 2008
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Re: Damage and wounding readjustment
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armor divisor, damage, wounding |
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