09-29-2012, 02:46 PM | #1 |
Join Date: Dec 2008
Location: Cumberland, ME
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[RPM] Various Questions on Ritual Path Magic
So, I'm gearing up to potentially employ Monster Hunters' Ritual Path Magic system in an upcoming pseudo-DF game. However, this being my first exposure to RPM, there are a number of questions that I'm running across and/or elements of the system I don't feel that I quite understand. Any assistance from the collective mind would be much appreciated, as always.
1) Spell Resistance For direct-target spells, "Every potential subject who is not a willing participant resists with the better of his HT or Will, plus any Magic Resistance."2) RPM and the DF Bard Bards, that icon of sword-and-sorcery games across many systems, use their magic through songs. How would one reflect this in the RPM system? Would Magery (Song, -40%) even exist, considering that Magery pretty much only exists to determine the effective skill cap and the mana reserve? What about Ritual Adept (Song, -40%)? Would that mean that the spellcaster can enjoy the benefits of Ritual Adept as long as he's singing, but is treated as a non-adept when he isn't?3) "Ghost Sound" One of the NPC adversaries in the d20 module I'm basing this campaign off of has the spell Ghost Sound. And I have no idea how to render this in the RPM system, or what its effects might be. So, that's what I've got for now. Any input from the enlightened masses? Last edited by Landwalker; 04-20-2015 at 08:54 AM. |
09-29-2012, 02:57 PM | #2 |
Join Date: Aug 2004
Location: Seeheim-Jugenheim, Germany
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Re: [RPM] Various Questions on Ritual Path Magic
Regarding Question 1)
The spell resistiants is a contest versus the spell skill, so higher skill will help (but limited by the rule of 16). Basically, this is the same deal as with regular Spells in the default magic system.
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09-29-2012, 03:02 PM | #3 |
Join Date: Dec 2008
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Re: [RPM] Various Questions on Ritual Path Magic
Ah, I see. I don't think that was ever made explicit in MH (or even that it explicitly said that there was a quick contest involved), so I'm not surprised I didn't pick up on that. Is there anywhere that makes that clear, or is that just assumed to be "common knowledge"?
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09-29-2012, 03:09 PM | #4 | |
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Re: [RPM] Various Questions on Ritual Path Magic
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Usually "Resistance" is a Quick Contest in GURPS ...
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09-29-2012, 03:13 PM | #5 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [RPM] Various Questions on Ritual Path Magic
That makes sense. I think I got stuck on the Affliction rules, where the target just gets a straight-up HT+1-[Affliction Level] roll to resist, and I just extrapolated that to all of RPM's resistance rolls as well.
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09-29-2012, 04:19 PM | #6 | |||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Various Questions on Ritual Path Magic
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So let's say you have Magery 3; Magery 3 (Song, -40%); Path of Energy-18; Path of Matter-15; and Thaumatology-18. When you're singing, you have a mana reserve of 18 and your Path skills can be as high as 18. When you're not singing, you have a mana reserve of 9 and your Path skills can be as high as 15. So your Path of Matter isn't affected by whether you're singing, but your Path of Energy drops significantly when you don't. You don't get any point break on the Path skills for this; it's strictly a function of Magery. The upcoming RPM book doesn't go into the specific example above, but it definitely goes into the details of limited Magery and Ritual Adept, as both are commonly combined with custom limitations when you use the rules for en . . . wait, I don't think I've leaked that yet. Never mind. Quote:
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09-29-2012, 04:25 PM | #7 |
Join Date: Nov 2009
Location: Oregon
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Re: [RPM] Various Questions on Ritual Path Magic
On question 2, I like the idea of limiting Adept instead of Magery. Limited Magery can get messy, with a different skill cap and "split" ER pool depending on the circumstances. Adept is a single package that should be easier to keep track of.
EDIT: Ninja'd by the Reverend. =P |
09-29-2012, 05:04 PM | #8 | |||
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [RPM] Various Questions on Ritual Path Magic
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I greatly appreciate the help, and I'll be eagerly awaiting the RPM supplement. |
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09-29-2012, 06:00 PM | #9 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: [RPM] Various Questions on Ritual Path Magic
New question, regarding Charms:
When "loading" an attack spell into a charm (e.g. "Spontaneous Combustion"), how is the target of the spell determined? The text never really addresses it, but the fluff at the beginning of Chapter 3 suggests that the target is determined at the time the charm is broken simply by "willing" it, and further implies that the target is "selected" by whoever breaks the charm. Is this correct? |
09-29-2012, 07:07 PM | #10 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Various Questions on Ritual Path Magic
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(And yes, the RPM book goes into way more detail on conditional spells, their triggers, and the differences between charms and normal conditional smells. Kind of a ridiculous amount of detail, but it seemed to be a FAQ so I went ahead and rambled a bit.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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