06-18-2019, 04:00 AM | #41 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Question about... { Shields as Advantages }
Quote:
Noting that canonically (Supers pg 780), you are wrong. The only thing you need to make a Shield Gadget is to buy it's DB (represented through ED, though this is never spelled out) and I simply disagree with what is needed to buy that DB (I say it should just be ED(B) at 5/lvl, not ED at 30/lvl). |
|
06-18-2019, 08:41 AM | #42 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Question about... { Shields as Advantages }
Something mechanical. (As noted by someone earlier, Supers p.74 seems to address it.) Description can't add game mechanics. You can't build an IA with basic ROF and then rapid fire with it just because you describe it as a machine gun.
Quote:
Last edited by Donny Brook; 06-18-2019 at 08:45 AM. |
|
06-18-2019, 08:50 AM | #43 | |
Join Date: Sep 2007
|
Re: Question about... { Shields as Advantages }
It's a typo, an extra '0' tacked onto the reference to page 78. There's a big box at the bottom of the page titled "Shields".
Quote:
|
|
06-18-2019, 09:08 AM | #44 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Question about... { Shields as Advantages }
Quote:
I certainly don't see anything in that box that allows mere description to turn and Enhanced Defense advantage into a functioning shield. By inference I would conclude it builds on the box on p.74. |
|
06-18-2019, 03:51 PM | #45 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Question about... { Shields as Advantages }
Quote:
Which is probably what I'd do next time someone wants an 'indestructible' shield. 1 point Signature Gear, done (and the Patron or whatever indicating where they are getting it from). Quote:
The canonical shield from Supers: Quote:
|
|||
06-18-2019, 06:08 PM | #46 | |
Join Date: Aug 2018
|
Re: Question about... { Shields as Advantages }
Quote:
Maybe it's considered a 0-point feature to do that? Has its ups and downs. If you only bought Enhanced Block, it would only help with blocks and not make your dodges/parries any better. I think in either case, if you buy the baseline item serving as your gadget as a shield then you should get the baseline Defense Bonus it offers, and any you buy as a Power w/ Gadget Limitations should be in addition to that, allowing you to exceed the normal limitations of shields. For someone who wants to beef up the DR of their shields, rather than buying it raw, wouldn't it be simpler to design that as "Affliction: Advantage, Damage Resistance" ? |
|
06-18-2019, 08:29 PM | #47 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Question about... { Shields as Advantages }
Quote:
Also your thing. Quote:
The other way is "90 points is too much for what a large shield gives if the Character just spends $90 on it". And, at the time I hadn't yet latched on to my love of saying "1 point Signature Gear, done". Quote:
|
|||
06-19-2019, 08:15 AM | #48 |
Join Date: Nov 2015
|
Re: Question about... { Shields as Advantages }
So, in the end, what is it?
1 point signature gear and whatever else the shield does as powers with gadget limitation? |
06-19-2019, 08:36 AM | #49 | |
Join Date: Sep 2007
|
Re: Question about... { Shields as Advantages }
Quote:
Assuming you feel obliged to account for the mundane properties of the shield in the CP meta-currency. Sig Gear or an Accessory Perk -- Sig Gear is more like an actual item (Captain America's shield) whereas Accessory Perk has a bit more of an "extra feature" flavor (say a cyborg hand with a screwdriver fingertip). But it's pretty much the same either way -- or even without the 1 CP surcharge. There's no base cost or defined form for the exact kind of item a Gadget is. They're free, as far as CP goes. Some people get nervous if the item can have any sort of mechanical effect at all, though. You can charge cash or CP or both for equipment. Mostly, the form of a Gadget is just fluff text, up to the concept. It doesn't matter whether Green Lantern's ring is actually a ring, or a bracelet, or a pair of fuzzy dice hanging around his neck. There aren't distinct rules for building each of those, nor does it change the way the abilities work. If that concept just so happens *innocent munchkin whistling* to call for the Gadget being particularly valuable or useful in other ways, you might want to charge for the extra features that aren't Gadget-granted abilities of the character. |
|
|
|