Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-07-2012, 05:31 PM   #31
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Help implementing spotting feints

That's the reason why I make all of these rolls in secret. My players only want the knowledge that their characters would have. When I'm a player, I don't want knowledge my character doesn't have. I'm not able to segregate that different knowledge when I have to do decision making later on.

The extreme example would be some kind of whodunit where halfway through the campaign the GM accidentally reveals who the who is. It wouldn't be as enjoyable going through the rest of the campaign already knowing it was the maid. Not only that, but I couldn't help but be biased in my character's actions. I would end up second guessing myself. Am I Googling the maid's father because I know it was the maid, or is that something my character would really be doing under these circumstances?

I don't want those kinds of conflicts, even when it's something that's going to happen over the course of one turn in combat. Combat's just as important. This is life and death! Characters are living and dying based on this.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 09-07-2012, 05:36 PM   #32
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Help implementing spotting feints

Quote:
Originally Posted by sir_pudding View Post
I mean if you say "Roll Vision (or Hearing or whatever)", you roll Stealth or Camouflage or whatever in the open, and they roll high, you roll low, then they at least know that their characters failed to detect something contested, by which they ought to reasonably suspect an ambush.
I don't think they normally know what I've rolled. I'm sitting across the room from them, and not rolling the dice on a tabletop that everyone can easily see. I often can't see their rolls, for that matter.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 09-07-2012, 05:37 PM   #33
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Help implementing spotting feints

Quote:
Originally Posted by ErhnamDJ View Post
The extreme example would be some kind of whodunit where halfway through the campaign the GM accidentally reveals who the who is. It wouldn't be as enjoyable going through the rest of the campaign already knowing it was the maid. Not only that, but I couldn't help but be biased in my character's actions. I would end up second guessing myself. Am I Googling the maid's father because I know it was the maid, or is that something my character would really be doing under these circumstances?
So if you've watched a mystery once you can never watch it again?

Bill Stoddard
whswhs is online now   Reply With Quote
Old 09-07-2012, 05:39 PM   #34
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Help implementing spotting feints

Quote:
Originally Posted by whswhs View Post
I don't think they normally know what I've rolled. I'm sitting across the room from them, and not rolling the dice on a tabletop that everyone can easily see.
How does that differ from a hidden roll?
sir_pudding is offline   Reply With Quote
Old 09-07-2012, 05:41 PM   #35
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Help implementing spotting feints

Quote:
Originally Posted by whswhs View Post
So if you've watched a mystery once you can never watch it again?
I can watch it again, but I can't get myself all worked up over who shot J.R. the second time through.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.
ErhnamDJ is offline   Reply With Quote
Old 09-07-2012, 06:33 PM   #36
Fez
Guest
 
Default Re: Help implementing spotting feints

Quote:
Originally Posted by whswhs View Post
So if you've watched a mystery once you can never watch it again?

Bill Stoddard
I think you might have a false equvalency there, Bill. Most viewers aren't being the folks in the story, they're watching the characters do their thing. So when I watch Clue! I still watch all of the alternative endings, even though I know what'll happen, because the characters in the movie don't have a clue, if you will.

As someone who really appreciates being able to immerse myself in my character, I'm totally okay with a GM who makes rolls for me, behind the screen.
  Reply With Quote
Old 09-07-2012, 09:49 PM   #37
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Help implementing spotting feints

Quote:
Originally Posted by sir_pudding View Post
How does that differ from a hidden roll?
How did "hidden rolls" even come up? We were talking about whether they get to make their own Per rolls or the GM makes those rolls for them; not about whether they get to see what the GM rolled for the NPCs, which is what "hidden roll" means to me.

Bill Stoddard
whswhs is online now   Reply With Quote
Reply

Tags
feint, feints

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.