03-02-2005, 04:10 PM | #21 | |
Join Date: Oct 2004
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Re: Arrow damage
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03-02-2005, 04:25 PM | #22 | |
Join Date: Oct 2004
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Re: Arrow damage
Here is another little bit I found while searching for that 120lb compound bow. I think I'm going to give up on that search for now.
However, refering to the draw strength needed to harvest specific game animals I find the following: Quote:
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03-02-2005, 04:25 PM | #23 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Arrow damage
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But his compound bow has 4 pulleys/wheels, if that tells you what type it is. If it's a 65% draw let-off ratio, like you said, then that'd be under an 80 lbs pull. Considering he's ~6'4", ~230lbs, and his normal performance blade is a two-handed sword, I wouldn't expect his bow to be average. |
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03-02-2005, 04:30 PM | #24 | |
Join Date: Oct 2004
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Re: Arrow damage
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Keep in mind that I don't know that it is really the top, I just can't find any in the online bow shops. That is still a hefty bow, and you need at least a 500 grain arrow to make it accurate, but you won't get the same kind of velocity as you get from a 60# bow with a 350 grain arrow. The guy sounds huge. I wouldn't mind seeing someone shoot a bow that large just to see how it performs. |
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03-02-2005, 05:01 PM | #26 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Arrow damage
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He's at the bottom of the portrait page, under Fenix, not using a bow though. http://www.phoenixswords.com/portraits.shtml |
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03-02-2005, 05:28 PM | #27 | ||||||
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Re: Arrow damage
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So, he did okay with the melee rules, armour, damage, etc. Then he came to guns. "Er," he said, "what do I do with them." Looks to me like he got suckered by the old myth that knights stopped wearing armour because of guns, and that they turn a man into mince - hey, it works for Chuck Norris. "Okay, so guns will do six or seven dice of damage. But hey, kevlar vest can stop that. Okay, DR 24." That's okay as it goes, but the problem is, you get the intersect between the melee and firearms. So in principle a cop can stand there scratching his balls while some rioter hits him with a broken glass bottle. Yeah, yeah, I know, armour divisors and all that. Basically, we looked at it, at the chances of surviving a torso hit by various weapons. Okay, let's think of the nine mil. Zap in the guts, 2d+2 pi damage. That's 4 to 14pts. So the average Joe almost certainly has a Major Wound, and will fall down half the time. He'll maybe go to negatives, but unless the GM uses bleeding rules, he has zero chance of dying. Only a shot to the Vitals or the Head/Neck would kill him with a nine mill pistol. Hmmm, sounds dodgy. Then we come to the rifle. Let's consider our typical hunter, with a 308 with hollow point rounds. That's 7d pi+. He accidentally shoots his buddy, as some of the more idiotic hunters sometimes do. Wham, right in the guts. 7 to 49 points of basic damage, average 24.5. Buddy Bob ain't got no armour, of course (he didn't think the samba would shoot back). So that becomes 10 to 74pts of full damage, average 37 pts of damage. Buddy Bob ain't a tough guy, he's ST10, so he flops down to -27HP. He has to make two saves vs death. Assuming his HT10, that gives him a 50% chance of failing each - he has a 75% chance of failing at least one. So, do we find that of all people shot in the torso with a 9mm pistol, almost none die (setting aside major wounds becoming mortal, etc), and that of guys shot with hunting rounds, 3/4 die? Well, nope. The mortality rate for both is a bit closer to the middle. And rounds simply don't do that kind of damage to people that GURPS rifle rounds do, which is basically to hamburger them. So, our changes, Blowthrough rules apply. For a single blow to the torso with impaling or piercing damage, damage of more than the character's total HP+1 is lost; and the blow may continue through to the other side.
[b]Firearms damage Basic damage is altered as follows: Pistols and submachineguns, 2d pi.
Multiple hits will usually take you down. And of course any hit to the vitals or head/neck is going to **** you up, if not kill you. We're also pretty liberal with Fright Checks for people getting shot, especially civilian types, and some version of the Pacifism disadvantage is pretty much mandatory for starting characters. However, firearms are frequently used for Intimidation skill checks;) This brings the deadliness of firearms in line with the deadliness of spears, etc. I've never understood why a half-inch hole made by a bullet is somehow more dangerous to you than a half-inch hole made by a knife. And if anyone says, "hydrostatic shock," I'll stab them. Keep your myths for Soldier of Fortune, please. No, hang on, not even they believe in that;) So, people will usually survive hits outside the vitals or CNS, but then may bleed to death afterwards. So if a guy's hit with a round or two, 90% of the time he'll survive with immediate medical treatment; without it, 50% of the time or more he'll die. As to armour, we're undecided on that. The campaign's pretty low-powered. We're thinking something along the lines of DR8/2 for tac vest, DR12/4 for ballistic vest, DR18/5 for the EOD gear. Quote:
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Patrick says, Quote:
In a roleplaying game, we're not interested in the gruesome details of wounding. All we want to know is,
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03-02-2005, 05:48 PM | #28 | |
Join Date: Oct 2004
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Re: Arrow damage
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03-02-2005, 05:55 PM | #29 | ||||
Join Date: Oct 2004
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Re: Arrow damage
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Incidentally, Pattrick was one of the guys used as evidence in one fo the books I read, so it was a very nice summation of what I was getting at. . . |
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03-02-2005, 06:08 PM | #30 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Arrow damage
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As far as musculature, he's not a weightlifter type, so I know many people much stronger, he's just so damn big that he can do things people stronger than him have trouble doing. Which is something which really doesn't get addressed. The strong 4' 10" (1.47m) weightlifter has more trouble using a heavy pull bow than a normal 6' 3"(1.91m) athlete. |
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Tags |
arrow wounds, harsh realism |
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