09-27-2018, 08:28 AM | #21 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Resolving move and attack on DWA & Feints
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Half the point of charging in with a shield is it maintains protection. A stop thrust implies a wait, and yeah it's certainly possible and a well timed wait can be a great thing. But you are giving up the initiative in the fight by doing so.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-27-2018 at 11:32 PM. |
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09-27-2018, 02:11 PM | #22 | ||
Join Date: Nov 2016
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Re: Resolving move and attack on DWA & Feints
So I have been wondering...
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Finally, can you have DWA acrobatics and sword? There is another perk that allows you to deal acrobatic kicks, but that's something else. - Hide |
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09-27-2018, 02:32 PM | #23 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Resolving move and attack on DWA & Feints
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"Even in a realistic game, it’s possible to use one blade to Beat (pp. 100-101) and the other to strike a blow as part of a Dual-Weapon Attack." is part of the Furusiyya style (pp. 159-160). Nito Ryu (p. 174): "When armed with two swords, they favor Dual-Weapon Attack – often using one blade to feint (or to Beat; see pp. 100-101) and the other to attack." So I think the answer is 'yeah, you can sub in a Feint or Beat for an attack in the DWA.' If you used Setup Attacks ("Delayed Gratification," Pyr #3/52) then having one of the two be a setup attack and pass the bonus to the other attack . . . well, *that* would be interesting, and be a nice way to reward having Shield and Weapon skill both be high.
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09-27-2018, 04:05 PM | #24 |
Join Date: Aug 2018
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Re: Resolving move and attack on DWA & Feints
Would the -1 to active defenses against DWA give -1 to the person rolling the quick contest to resist your feint? Since the attacks happen simultaneously, I guess the first attack doesn't benefit from your feint though, it's to set up the next turn's?
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09-27-2018, 08:11 PM | #25 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Resolving move and attack on DWA & Feints
The way I interpret it is that one of the attacks is replaced by a feint, taking all the penalties for being part of a DWA. You'd choose whether it's the one you resolve first or second. If you resolve it first, it affects the second part of the DWA, which also benefits from the -1 to active defences from the DWA. If it's second, any benefit applies to your attack on your next turn. Note that, per MA127, there's little point feinting during a move-and-attack.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
09-27-2018, 10:13 PM | #26 |
Join Date: Aug 2018
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Re: Resolving move and attack on DWA & Feints
If shields don't suffer the skill cap or penalty why not just feint with shield?
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09-27-2018, 10:20 PM | #27 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Resolving move and attack on DWA & Feints
Shield Rushes don't suffer the penalty and cap, being a slam. A standard shield bash does, as far as I'm aware, and that's what you're feinting (I don't think you can feint a slam).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
09-27-2018, 11:30 PM | #28 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Resolving move and attack on DWA & Feints
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09-27-2018, 11:55 PM | #29 | |
Join Date: Jan 2010
Location: Brighton
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Re: Resolving move and attack on DWA & Feints
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So as an added wrinkle I'd probable rule that if you were choosing to resolve the feint first and the target actually wins the Feint QC even with the extra -1 then they don't then suffer the -1 to defend against the 2nd half of the dual weapon attack (they spotted the first half wasn't a true attack quickly enough) But I wouldn't do this if it was beat rather than a normal feint, since with a successful defence against a beat you either had your wepoan engaged but you resisted or you've moved it out of the way. Thinking about DWA is there such a thing as a Triple Weapon attack, or Quadruple weapon attack for multiple arm builds? (such thing don't come up in my games) but I wondered if it had ever been discussed?
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-27-2018 at 11:59 PM. |
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09-28-2018, 07:29 AM | #30 | |
Join Date: Sep 2007
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Re: Resolving move and attack on DWA & Feints
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If you also want to ignore the Move and Attack cap, then try to talk the GM into allowing that as a Rules Exemption Perk in addition to Acrobatic Feints. The M&A cap isn't an optional rule, so that's bending the Rules Exemption description a bit. But it is pretty narrowly focused ("ignore the M&A cap for Acrobatic Feints"), since it doesn't cover anything but a Feint or your other weapon attacks. |
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dwa, feint |
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