04-16-2019, 01:31 AM | #11 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Quick questions on cloaks
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Note this was with GURPS 3e... I don't guarantee this works exactly like that now... |
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04-16-2019, 05:54 AM | #12 |
Join Date: Sep 2007
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Re: Quick questions on cloaks
Clever.
One of the reasons I always liked GURPS was that tactics matter, and there are benefits and drawbacks to using different types of weapons. While not perfect, it's less susceptible than, say, D&D (especially AD&D 1e) on having to choose the obviously superior weapon, dominant in the game theoretic sense -- or just choose to suck, of course. There's more room for character individuality and color when everything doesn't just boil down to how much DPS you do. |
04-16-2019, 07:17 AM | #13 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Quick questions on cloaks
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04-16-2019, 01:44 PM | #14 |
Join Date: Sep 2018
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Re: Quick questions on cloaks
That's essentially what bullfighters do, but a sentient opponent might not fall for it so easy. I would say at the least it would require an impressive roll.
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04-16-2019, 03:11 PM | #15 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Quick questions on cloaks
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04-16-2019, 03:35 PM | #16 | ||
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Quick questions on cloaks
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04-16-2019, 04:47 PM | #17 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Quick questions on cloaks
To be fair, DFRPG has about 20 years of extra experience in its writing.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
04-16-2019, 06:46 PM | #18 |
Join Date: Jun 2006
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Re: Quick questions on cloaks
It's a civilian fencing tactic, using something you are likely to have in ordinary life as a weapon. There are plenty of martial arts that do stuff like this. Admittedly a lot of them seem to have stylized this sort of thing to dances with fabric streamers rather than anything practical. Not that the capes in bullfighting that might have some actual descent connections are any less of a performance art.
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-- MA Lloyd |
04-16-2019, 07:43 PM | #19 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Quick questions on cloaks
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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04-16-2019, 11:20 PM | #20 | |
Join Date: Aug 2018
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Re: Quick questions on cloaks
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Page 5 has the combat versions of Akimbo and Cotton Stomach. Akimbo allows "open doors, reload, and so forth" with "so forth" presumably meaning the pg 16 guidelines (hand but not fine manipulation). Cotton Stomach allows parries (which I know doesn't require fine manipulators, since someone with One Hand can parry using the forearm) but it also allows follow-up techniques like Arm Lock where things begin to get a little blurry... Technical Grappling 29 says "adds the equivalent of a grasping hand to your torso" which sounds even more open-ended... I don't know if that means you can now make grappling attacks with it (or choke necks with your torso?) or if the ST is only mentioned for doing something like a Grabbing Parry. I would think that even though it has ST like a hand (x0.5) and not ST like a paw (0.3) that it would still probably work like a paw and only be able to do paw-like things... like you can't wield weapons using your torso like hands, but you should probably be able to choke someone like if you had your leg around their neck. I remember there was rules for wielding small weapons while holding a shield. "Shield-Hand Weapons" on page 12 of Low-Tech Companions 2 (Weapons and Warriors). This can be done with all weapons, but a held weapon can only be ready if using a small (DB1) shield/buckler. Light cloaks give DB1 like small shields so it doesn't seem like it'd be unbalanced to allow this too, so long as it also suffered the -2 to both skills. If it's not allowed by normal rules then a perk to allow an exception seems right. In fact, I think RAW using "Technique Adaptation" would allow it, if you wielded Cloaks using the Shield skill? Shield (Guide) might be even closer, since blocking with a shield attached via a neck strap sounds like an even closer approach to using cloak simultaneously worn around your neck. Might be interesting to allow a technique to reduce the penalty to -1 for 1 or 2 points (not completely though, it should always be harder, like with Targeted Attacks). Not sure how specific that would need to be to individual skills though. To have enough loose cape/cloak to use like in what Anaraxes linked at http://www.kismeta.com/diGrasse/di_grasseCloak.htm it would probably have to be super-long though, which I think capes like Batman are, not sure about Zorro, he seems to have a shorter cape than Batman. What I think the Akimbo / Hands Free evaluation would boil down to is: do you need Fine Manipulators to use cloaks? One Hand mentions "possibly strap something to it (e.g., a shield)." and wrapping a cloak around your handless forearm-stump seems as feasible as strapping a shield to it, although you'd probably need at least one fine manipulator (your other hand) to strap/wrap to your stump in the first place, unless you had an ally to help. In that sense, something like Akimbo/Cotton Stomach could be perceived as using a cloak wrapped around your torso instead of wrapped around your arm... or for that matter, with Shield to cover stuff like keeping a shield worn on your torso and moving your torso to make "Block" defences. I remember attacks sometimes bounced off Link's shield when he wore it on his back without wielding it, though that might just be passive Cover rules in action. |
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Tags |
cloak, defence bonus, feint |
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