09-12-2016, 02:10 AM | #971 |
Join Date: Aug 2004
Location: Auckland, New Zealand
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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09-12-2016, 02:28 AM | #972 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
The DFRPG already comes within bestiary, though, called Monsters.
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09-12-2016, 02:33 AM | #973 |
Join Date: Mar 2013
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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09-12-2016, 04:18 AM | #974 |
Join Date: May 2009
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
GURPS: Bludgeons
An in depth look at all things concussive. Now you will be able to finely tune your flange angle to maximise penetration, decide on the most suitable wood for your ogres nun-chucks and haft length for the Bards rhythm stick. As the Deadly Spring was to bows so Bludgeons will be for maces.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
09-12-2016, 05:17 AM | #975 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
I'm still holding out for GURPS Felines. I have two playtesters sleeping on my bed right now.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-12-2016, 06:55 AM | #976 | |
Join Date: Oct 2014
Location: Chicagoland
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Quote:
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GMing Since 1982. Last edited by GM Joe; 09-12-2016 at 07:04 AM. |
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09-12-2016, 07:16 AM | #977 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Will the game include Influence skills at all? Or will it all be a question of DF Diplomacy, aka "kick in doors and carry a big sword"?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-12-2016, 07:49 AM | #978 |
Join Date: Mar 2013
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
It'll probably have the standard DF treatment of them, where you use Diplomacy, Intimidation, and the like to keep monsters from attacking you and to make deals with them.
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09-12-2016, 08:51 AM | #979 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Quote:
It will include those skills in their usual Dungeon Fantasy incarnation. They'll be useful in town, with human and humanoid monsters, and occasionally even for distracting not-very-humanoid things to set up ambushes. The focus is heavily on negotiation: getting a better price, gathering information, avoiding a fight that's a bad idea, and so on. More abstract social tasks aren't in the core box.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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09-12-2016, 11:30 AM | #980 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Well, if you have a PDF then you can loan the hardcopies to your players. That seems quite useful to me (and is one of the few reasons why I carry books vs. just my computer and/or tablet).
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Tags |
dungeon fantasy, fantasy |
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