09-11-2016, 04:53 AM | #11 | |
Join Date: Jun 2013
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Re: Unkillable 1 feature or what is this?
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Maybe you want to combine this with Enhanced Dodge, hmm? So attacks that miss by a margin of the ED can be cosmetic grazes, and attacks that merely get reduced by the IT:DR can miraculously miss vital organs, bullets can shatter mid-flight due to a defect in manufacturing, the book in the character's pocket can take the brunt of a blow, and so on, and so forth. And there could be Luck on top of that. Basically, there's a very real chance that no ability is going to work well for you, so it may be that a suite of them well work best. *Which will deal 60 points of damage to the torso of any character it hits, unless optional rules are being used, honestly, if we want to make assumptions with those in play they need to be called out |
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09-11-2016, 05:39 AM | #12 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Unkillable 1 feature or what is this?
IIRC there's a perk called "No Visible Damage" that basically does this. You still get hurt, but it doesn't show (GURPS Power-Ups 2: Perks, p. 11). It requires Unkillable of course.
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09-11-2016, 08:16 AM | #13 | |
Join Date: Jun 2013
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Re: Unkillable 1 feature or what is this?
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With No Visible Damage, I get shot in the chest. The bullet enters my chest, doing full damage, but my flesh either appears to close up the bullet wound immediately, or the tunnel remains but I don't bleed and my organs keep working: as long as I'm alive, my body doesn't show damage (but the damage happened and is real, takes ages to heal naturally, etc). With what I'm thinking Flyndaran wants, someone shoots at my chest. Maybe they graze it (because they missed by my Enhanced Dodge threshold), doing no damage. Maybe they hit, but there's some reason it doesn't do full damage, like a book in my pocket, or a faulty bullet, or it miraculously misses anything important (because I have IT:DR 4). But if I'm hung by the neck with a long drop, I can expect my neck to snap, because there's no viable way for that to just fortuitously not be a gruesome injury. Or maybe I take a level of Serendipity (Aspected: harm against me) and the rope was so frayed and worn that it snaps, and I just take fall damage... but maybe he's not looking for anything so contrived as that. |
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09-11-2016, 08:43 PM | #14 |
Join Date: Jun 2013
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Re: Unkillable 1 feature or what is this?
Good thinking! Take the bit from Power-Ups 5: Impulse Buys where you buy the Destiny advantage, but use it as a renewable source of CP for stuff like Flesh Wounds. Take a nice Accessibility limitation if it's ONLY good for Flesh Wounds. Maybe it also needs three levels and an enhancement for refreshing to full every session start.
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09-11-2016, 09:13 PM | #15 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Unkillable 1 feature or what is this?
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09-11-2016, 09:24 PM | #16 |
Join Date: Jun 2013
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Re: Unkillable 1 feature or what is this?
The supplement is all about new ways to spend CP on influencing the game, but it also has suggestions for how to get "virtual CP" to use if the idea of spending real ones repulses you (as it does me). Destiny is simple enough: you have a reservoir of Destiny CP equal to the Destiny level (which replaces the Destiny's normal effect), and you can one point at the beginning of each session, up to the max. I'm suggesting a limitation to reflect that the Destiny is limited to avoiding harm, and an enhancement so you get a full three uses of it per session every session: I'm not sure what the precise values of these should be.
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09-12-2016, 08:26 AM | #17 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Unkillable 1 feature or what is this?
If its a special effect of anything, I'd call it supernatural durability. The ability to just keep going until something truly nasty (or in this case unavoidable) happens. It also doesn't have an odd sudden running out of luck.
Yes, it costs 3 times as much, because this is a really good ability.
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09-12-2016, 09:11 AM | #18 |
Join Date: Jun 2013
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Re: Unkillable 1 feature or what is this?
I think Unkillable is a poor fit for what you're trying to do, and IT:DR will work much better, but only if you're using blowthrough caps and the houserule that the cap is based on damage rather than injury.
I'd be tempted to make three levels of a Luck power modifier - plausible, implausible, impossible - each of which means that your power actually functions in the form of lucky breaks. Luck, Plausible -10% means the breaks need to be plausible - unexpected minor wind gusts and movement on your part make a sniper's bullet graze you, you find a small bit of cover to protect you from part of a machine gun burst or a grenade's shrapnel, etc. It sometimes requires a specific action on your part (dodge and drop for the cover), and the GM may rule in certain situations that your ability is at reduced capacity (IT:DR 4 could become IT:DR 2, for example). Luck, Implausible -5% means the breaks need only be possible - the grenade bursts in a manner that causes most of the shrapnel to not even head in your direction. It's like Plausible, above, but less restrictive. Luck, Impossible +0% is a Feature that just makes your ability luck-themed but doesn't impact its function - Fortune from Metal Gear Solid 2 would* have this on her incredible DR. So, determine which of the above you want to apply (Plausible -10% sounds about right, unless you want malfunctioning guillotines and the like to be a factor), and give the character IT:DR of an appropriate level with that modifier attached. This will almost certainly be more expensive than Unkillable 1, but absent other Advantages should function a lot better (as it stands, the character has a pretty good chance of being "grazed" by a bullet, passing out (HP 0), then either being executed or possibly bleeding out). *
Spoiler:
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09-12-2016, 09:15 AM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Unkillable 1 feature or what is this?
Why not just Serendipity (Defensive)?
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09-12-2016, 03:10 PM | #20 | |||||||
Banned
Join Date: Aug 2004
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Re: Unkillable 1 feature or what is this?
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Now take a limited form of Super Luck that only applies to death checks, bleeding, damage you receive, maybe knock down and stunning rolls, and conscious check etc; You always make death checks and bleeding rolls, and anytime you get hit the absolute minimum damage is rolled; that should keep you up for quite a while. |
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