02-19-2009, 02:36 PM | #11 |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Mass Effect Sourcebook
I think the main problem you'll run into with the Mass Effect game is to run something that feels the same, but will still be a surprise for the players. I don't want to issue any spoilers here, but there were a lot of questions left unanswered. A lot of whys and hows to be explained by a creative GM.
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02-19-2009, 03:32 PM | #12 |
Join Date: Feb 2009
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Re: Mass Effect Sourcebook
And me being only 5+ hours into the game. I should probably finish it first. LOL.
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02-19-2009, 03:36 PM | #13 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Mass Effect Sourcebook
Quote:
I still think their Spaceships situation is a mess. |
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02-19-2009, 03:43 PM | #14 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Mass Effect Sourcebook
Quote:
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02-19-2009, 03:57 PM | #15 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Mass Effect Sourcebook
Quote:
I'm actually quite happy with the way tech works for most of the [i]playable[/p] part of the game. |
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02-19-2009, 05:23 PM | #16 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Mass Effect Sourcebook
Ahhh! Mass Effect! Star Wars without all the "all heroics are already done here, move along" feel! Love it!
Ships shouldn't play a big role there I think, they are just "havens" and "plot devices" - I can't remember any good dogfight in the game and I don't think it is really appropriate for the setting. Waystations (or whatever they were called) are just really good tools that I can't wait to use as a GM :) Cheerio!
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02-19-2009, 05:59 PM | #17 |
Join Date: May 2008
Location: CA
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Re: Mass Effect Sourcebook
If I remember right, there isn't too much Spaceship science that would be hard to reproduce in GURPS. The mass effect fields reduce the effective mass of the ship, while not changing its thrust. Most ships use Fusion Rockets (which normally give 0.005Gs of thrust), but with the mass effect field in place they likely give about 5Gs of thrust. The mass effect field reduces the ship's mass by 1,000 times. Ships will have the ST and HP of a ship of their real mass, but will have the Handling and Stability Rating of a ship six SMs smaller. They will also have accelerations about 1,000 times higher than normal for the engine. Also, somehow the mass effect field also acts as an inertial compensator, though I don't remember that being explained in the game. Ships will also have delta-Vs 1,000 times higher than normal for their reaction engie and fuel tank size.
The gravity shielding can probably be made as a force screen with a few options added on, though I can't remember enough about it to say what they should be. I can't think of anything else that's particularly difficult to emulate in GURPS. |
02-19-2009, 06:34 PM | #18 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Mass Effect Sourcebook
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If not, the only alternative I can see is that it's actually reducing the mass of the ship to 1/1000th original. Which is what I tend to call "almost total destruction". :) |
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04-15-2009, 08:17 AM | #19 |
Join Date: Apr 2008
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Re: Mass Effect Sourcebook
Hello, did anyone take this any farther? I really liked the console version and think it would make a fine RPG...
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05-18-2009, 11:14 AM | #20 |
Join Date: Apr 2006
Location: Central New York
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Re: Mass Effect Sourcebook
I agree it's an interesting Idea and I think I'll start work on it for my own games, though if it's like any of the other projects I'm working on it'll be a year or more before much gets down. And with Mass Effect 2 scheduled for this year I'll definitely want to dig though that for more stuff.
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HMGMA NY-3-00379-01 PC Kills: 4th Ed. - 69 Basic - 0 "Friends come and go... But enemies accumulate." Never Let the Facts Get in the Way of a Good Grudge. |
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