10-22-2018, 03:40 PM | #11 | |
Join Date: Feb 2018
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Re: Vulcans and Friends counter sheets
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10-22-2018, 07:09 PM | #12 | ||
Join Date: Jun 2010
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Re: Vulcans and Friends counter sheets
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And for anyone considering submitting an article, give it a whirl. I'm not saying I'll accept anything (I've disappointed more than one potential author), but I will give you feedback as to why a submission is moved forward or not. Sometimes a "No, thank you" is simply a matter of where we're going with a specific issue or the balance we seek with the previously accepted articles. An issue that is all fiction, or all game variants, is not a particularly balanced issue. And some submissions that are "sent back for reconsideration" end up being good articles down the road. I already have an article accepted for (an entirely theoretical, at this time,) issue 3! Quote:
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10-22-2018, 08:20 PM | #13 | ||
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Vulcans and Friends counter sheets
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Do you play From the Depths by chance? It's very similar to that game's Particle Cannon, complete with sharp fall-off at range and charge time. My concern isn't what it is, it's 'how' it is. In that respect...David [GranitePenguin] has done a very good job of using my own "Don't invoke a name unless you're staying true to it" philosophy against me, beating 'No, bad Andy, Ogre is not [insert super-fiddly wargame here]. Keep It Elegant, Stupid' into me over the past year and a half or so. With that on my mind, I'm left wondering if the Particle Cannon wouldn't be better off starting with the draft / speculative / whatever rules for the Ogrethulhu Eye [the one I remember / am thinking of is the one that was a beam weapon, not the sanity check one on BGG], and then tweaking it to make it your own. Might let you keep a similar feel, while getting the bookkeeping down to something that feels like Steve himself dreamed it up. If the 'every X turns' mechanic is absolutely non-negotiable, may I suggest using the 'Disabled' rules [it 'disables' when it fires, becomes susceptible to D results, and can fire again when it recovers] instead? Repurpose something everyone already knows how to use, rather than creating all-new one-off rules. And then for Miniatures, give it a simple "Ignores the Hard Cover bonus for most circumstances; 'Very Good' hard cover grants a +1 instead of the usual +2" to replace the math of computing effective hexes and then looking up the attack strength based on the effective hexes and all that jazz... Quote:
I can't say what it'll be or when, but you'll hear from me again...I'm short of time, I'm short people to playtest with, but I'm not short of ideas. Ideally I'd also like to start getting scenarios and variant units in, if only to build more of a body of experience at game design. Got a few ideas, but putting together unit lists is one thing...making something that's fun enough to play over and over again, and in terms of more ambitious projects making entire subsystems that play nice with one another is another entirely!
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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10-22-2018, 09:37 PM | #14 | |
Join Date: Jun 2010
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Re: Vulcans and Friends counter sheets
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D.
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10-23-2018, 02:24 AM | #15 | |
Join Date: Feb 2018
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Re: Vulcans and Friends counter sheets
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10-23-2018, 07:48 AM | #16 | |
Join Date: Dec 2017
Location: Tokyo
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Re: Vulcans and Friends counter sheets
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10-23-2018, 11:07 AM | #17 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Vulcans and Friends counter sheets
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Tunneling Battery: ┌ A8 R3 D# │ □ -OR- │ └ A4 R8 D# to make it pretty clear that it's one weapon with two firing options. [for the record, the numbers aren't arbitrary...one is 'Primary firing twice in one turn instead of once each turn for two turns', the other is 'LAD firing twice in one turn instead of once each turn for two turns'; Reduce, reuse, recycle, it's not just for hippies! :p ]
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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10-23-2018, 06:36 PM | #18 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Vulcans and Friends counter sheets
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I wish I had more time to playtest and be involved with OGRE, and I wish those rules would have been allowed to float out here in the wild as a sort of Beta-Testing opportunity much longer than they did instead of being pulled. It takes time to cultivate/ play test and dial-in such things to "final" rules versions which I don't think it received enough of. Please consider reposting those NINJA rules again as "Beta-Only" because they were excellent...or you could always surprise us and publish them in the supplement. ;)
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-23-2018 at 06:40 PM. |
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10-23-2018, 08:02 PM | #19 | |
Join Date: Jun 2010
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Re: Vulcans and Friends counter sheets
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D.
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Proud sponsor of Ogre KS $4.5k Sheet #3 - Bringing the Vatican Guard, a Tiger-striped mercenary unit, and of course pink GEVs, to a game near you! Orders may be placed here. |
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10-24-2018, 12:04 PM | #20 |
Join Date: May 2007
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Re: Vulcans and Friends counter sheets
While I was against their inclusion as the standard Ninja rules in the main rulebook, I would not mind seeing them as options in a future project.
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