09-30-2018, 11:22 AM | #1 |
Join Date: Aug 2015
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Wild Card Destiny and Enchanting
What do you do with destiny points from wild cards when you're not able to use the destiny point because it's basically luck and the gm is going with Kromm's ruling on the luck advantage not effecting Spells as Skills enchanting?
Basically wild card college magic enchanting... means my character has a destiny point... that he can't use... |
09-30-2018, 12:17 PM | #2 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Wild Card Destiny and Enchanting
I'd agree about not allowing the destiny point as Luck. However, there are other uses for such points - have you considered simply using it as 25 energy points, as suggested by Power-Ups: Impulse Buys (Points for Energy, pp. 12-13)? Personally, I'd allow such a point expenditure, from an Enchantment wildcard, to fuel either a Quick and Dirty or Slow and Sure enchantment. Note, I'd only allow one use of destiny points per enchantment this way - if you're doing Slow and Sure, you'd be effectively reducing the total energy cost to create the item by (25 X points spent), but you couldn't keep doing it every day as your points refreshed.
Other possible uses of destiny points from Enchantment that don't involve Luck:
One other suggestion, which is further from the rules-as-written, but I don't think is terribly unreasonable, is to use the Changing the World option to effectively extend the duration of spells you cast. It would effectively change the duration of the spell to Permanent (so it would still be subject to being dispelled), and would cost destiny points based on a combination of the area affected and how much the duration was changed. I'd price it as a base cost of either the number of targets affected, or the radius of an area effect, and then multiply that by 2 if the duration was measured in minutes, by 3 for tens of seconds, or by 5 if it was originally measured in just seconds. |
09-30-2018, 02:27 PM | #3 |
Join Date: Aug 2015
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Re: Wild Card Destiny and Enchanting
Thank you, I'd forgotten about the 25 point energy bit... it's usually not needed but might help for a couple things. Some of the bullet points would probably help as well.
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