02-15-2018, 10:02 AM | #21 |
Join Date: May 2015
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Re: Making Maps: Showing off and getting help
Need to check my old files. I know the guy's site that I have links to is shut down but he may have moved it. Let you know.
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02-15-2018, 10:19 AM | #22 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Making Maps: Showing off and getting help
Quote:
https://ogrefactory.wordpress.com/20...ing-in-duluth/ The map goes to a 404 site, but it shouldn't be hard to make a big version by looking at the small one. Quote:
I've been basically looking at the density of the houses. I've been reading the great benefit for INF in cities as cover. Nothing offers hiding places quite like buildings, and the 360 degree cover of a building is much better than a forest. But I've still been longing for something that differentiates suburb from city. I'd certainly consider much of pheonix to be city hex even under such conditions though. The other hard part is that not all suburb or even forest is created equal. Some housing is particularly flimsy being little more than a wooden frame with insulation and sheet-rock draped on, and some makes liberal use of brick, concrete, and basements. That's effected by history, culture, economics, and zoning. Forests vary too. Some forests are thick with underbrush strewn throughout them, while others can be freely run and seen through. Quote:
Quote:
The islands are most inconvenient size, I will note.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 02-15-2018 at 10:52 AM. |
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02-15-2018, 10:46 AM | #23 | |
Join Date: May 2015
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Re: Making Maps: Showing off and getting help
Quote:
I've started the initial layout, and It does look like a decent map location. Thanks for the pointers on notable locations. I still need to go back on several of the maps and mark interesting features. But I think this is the first time a military installation has been included. The islands are most inconvenient size, I will note.[/QUOTE] No this is Fear and Loathing and NOT Blowing up Duluth. F and L uses the BU map. This one is still up as you see but the original one isn't hence the 404 on the map. |
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02-15-2018, 10:56 AM | #24 |
Join Date: May 2007
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Re: Making Maps: Showing off and getting help
I find the concept of GEVs inside the Dig both awesome and terrifying.
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02-15-2018, 12:23 PM | #25 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Making Maps: Showing off and getting help
I don't know if it's going to be a viable map, or even if I can build a viable scenario for it, but all this talk of real locations gives me an idea.
https://en.wikipedia.org/wiki/Horses..._(Pennsylvania) Any enemy that wants to cut railroad logistics in the northeast targets that spot, as it cuts off Philly, Baltimore, and DC from Chicago...
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
02-15-2018, 01:11 PM | #26 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Making Maps: Showing off and getting help
Why bother with Horseshoe Curve, it's hard to get to, and the terrain is somewhat limiting. Just blast Altoona to the east.
Last edited by Mack_JB; 02-15-2018 at 02:31 PM. |
02-15-2018, 01:34 PM | #27 |
Join Date: May 2012
Location: Austin TX
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Re: Making Maps: Showing off and getting help
Here are thumbnails and links to Ogre maps of Boston, Duluth, and San Francisco:
http://supergalacticdreadnought.blog...egev-maps.html
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
02-15-2018, 01:43 PM | #28 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Making Maps: Showing off and getting help
Long back, someone here sent me an image file showing the St. Louis area for Ogre. I think the scale of it may be off though, as it covers a very large area. It also had some mis-spelled town names, and one area where three towns were placed improperly in relation to each other, which I fixed as best I could (both mis-spelled towns I had lived in!).
Edit: Yes, it covers an area roughly 40 km x 70 km, yet is "only" 16 x 30 hexes, give or take. Last edited by Mack_JB; 02-15-2018 at 05:03 PM. |
02-15-2018, 02:24 PM | #29 |
Join Date: May 2015
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Re: Making Maps: Showing off and getting help
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02-15-2018, 02:30 PM | #30 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Making Maps: Showing off and getting help
Quote:
If and when I get around to playing with OgreMap (or the video game's scenario tools), it won't be an exact copy...at real scales, the whole curve complex and then some could fit in a single hex...but the idea of setting a Ned Kelley-style trap is sparking my imagination.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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