11-17-2007, 06:06 AM | #31 | |
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Re: Magical Perks
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11-17-2007, 06:10 AM | #32 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Magical Perks
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11-17-2007, 06:15 AM | #33 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Magical Perks
Gleam of Red Eyes. From WW's Protean 1. Altered to fit GURPS: acts as a flashlight accessory, giving enough light for a -3 penalty instead of -9. Special effect: the burning eyes seem to emit red light to outsiders (user sees normally). +1 to intimidate superstitious mundanes in the dark, -1 reaction modifier against them too.
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11-17-2007, 06:29 AM | #34 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Magical Perks
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11-17-2007, 06:39 AM | #35 | |
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Re: Magical Perks
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11-17-2007, 01:56 PM | #36 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Magical Perks
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If you look at the current state of TL 8 short-wave passive ambient light night vision technology* it's readily apparent that ambient light allows you to distinguish colors, read, etc., it was only the old TL 7 infrared long-wave night vision stuff which had color issues, and tended to make everything green. I don't see why Magic, or the normal advantage, wouldn't use real world physics for ambient light night vision. Edit: Not that you get vibrant colors without good light, but you can distinguish things a bit more than what colorblindness seems to indicate. *Scientific American ran a recent article on TriWave cameras from a company called NoblePeak Vision, gotta love living in TL 8. *grin* Last edited by Ze'Manel Cunha; 11-17-2007 at 02:03 PM. |
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11-17-2007, 02:09 PM | #37 | |
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Re: Magical Perks
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11-17-2007, 02:20 PM | #38 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Magical Perks
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11-17-2007, 02:24 PM | #39 | |
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Re: Magical Perks
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11-17-2007, 02:36 PM | #40 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Magical Perks
Eye Color - Self, Can change eye color at will, best used to convey emphasis.
Body Glow - Self, can create a glow not visible under normal lighting conditions, often used in the dark to fool people into thinking you're a god. Nose Seal - Self, can seal nostrils at will, the nose looks pinched as the nostrils are closed, useful for diving and mucking out stables. Ear Wrap - Self, can wrinkle the ears into little knubs, the head looks like it has too little buds on the side, useful for wrestling and for rock concerts. (-4 to hearing, +4 to resist hearing damage) |
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