09-19-2017, 11:09 AM | #41 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
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Last edited by sir_pudding; 09-19-2017 at 11:12 AM. |
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09-20-2017, 05:52 AM | #42 | |
Join Date: Jul 2012
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
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And of course, "not being murdered if I make a mistake" is the intended function of protective gear regardless of career path. |
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09-20-2017, 10:10 AM | #43 | |
Join Date: Jun 2013
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
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Leather stocks and mail coifs may be an exception here, however, but the former isn't great protection (DR 1 IIRC) and if you can afford to put your sentries in mail coifs for the modest improvement, their chest armor is still pretty well guaranteed to be better than that on their necks, so the infiltrator is more likely to be able to get through with a neck stab than with a vitals stab. Eh, I consider that as a case where the sentry has failed at his job, but managed to make the most of the failure by alerting the other guards. There's a reason I snuck that "arguably" weasel-word in there, after all.
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09-20-2017, 05:58 PM | #44 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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09-20-2017, 06:16 PM | #45 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
The big problem with neck armor for a sentry isn't discomfort -- it's that it limits your ability to turn your head, reducing perception, and "not being snuck up on in the first place" is one of the best defenses for sentries.
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09-20-2017, 10:18 PM | #46 | |||
Join Date: Sep 2017
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
Hey guys, been missing. Those last few days were crazy. (And the rest of the week is going to be equally maddening.)
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So, I used tip slash because for me, I see swing damage as doing more damage because you are quite literally swinging your weapon, using your arms and weapon's length as leverage. You can't really do this if your dagger is in someone else's throats. Or on your throat, for that matter. But I strongly advise against this course of action. Of course, slitting someone's throat should probably do more damage than a tip slash, but I wanted to go strictly by the book. Maybe in my tables I'd rule it as doing the same damage as the impaling (no -2 reduction for slash). Quote:
In any case, the intent of my technique is mostly to look cool and be realistic, all the while sticking to the books' rules and not changing anything - and still being able to down someone in a single turn. In my opinion slitting someone's throat is way more stylish for a rogue than grabbing someone by the neck and going all stabbey in the kidneys. I wasn't aiming for a optimized damage. Quote:
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. .Realistic Trademark Move using official rules to snuff out guards everywhere: The guide to throat slitting (or sentry removal, for the gentleman.) |
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09-21-2017, 01:12 AM | #47 | |
Join Date: Jan 2010
Location: Brighton
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
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So try and do this with run of mill skill levels and no special training in sentry removal combinations, and the chance of neck armour becoming the factor that makes the difference drops off anyway, making it moot. I.e there's a reason why this tended to be preserve of the specially trained. Is neck armour a compromise of protection, discomfort and distraction, yeah of course but to an extent that's all armour in all situations, and since this was a known compromise it was also something worked on. But equally I think we can overstate the negative effects of armour. The concept of a sentry or patrol that constantly swivelling it head to and fro, and thus effective sentry work is prevented by any neck armour is a bit of a misnomer ;-) However that said neck armour was certainly rarer than torso armour, because armour was expensive. Also neck armour is tricky to make and the operating constraints mentioned above are tighter. You reach points of diminishing returns in terms of situations where different armours are going to make a difference anyway. Which is why as said torso and head are the most frequently armoured, they are more likely to be come into effect and or give the greatest benefit (while being relatively easy to make. I.e I certainly don't imagine every sentry ever or even a significant percentage of them was issued with neck armour as a matter of course! Maybe but his job is to raise the alarm, being alive afterwards is more a personal goal ;-) Last edited by Tomsdad; 09-21-2017 at 01:24 AM. |
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09-21-2017, 01:22 AM | #48 | |
Join Date: Jan 2010
Location: Brighton
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
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2). As a GM I'd have a much easier time agreeing a grapple to the head followed by stab to the neck would qualify for the grab and smash bonus to the neck. Than a grapple to the torso followed by a stab to the neck. With a thr dagger that extra +2 to damage can be quite a significant portion of inflicted injury. The trick here is to inflict as much injury as fast as you can in order to get to certain points with the target after all. *although If I was using TG I'd possible make that effect a function of how many CP you got, so not automatically silenced by a 1CP head/face grapple. But a lot of this is going to be done "by eye" so to speak anyway, Last edited by Tomsdad; 09-21-2017 at 02:41 AM. |
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09-21-2017, 12:12 PM | #49 | ||||
Join Date: Jun 2013
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
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*I can't recall if this is in the books anywhere, but personally I think grappling two hit locations - one with each hand - makes perfect sense. Simply use the greater of the two hit location penalties, and count half the CP as being toward one location, half toward the other. The point here of doing Face and Neck is that the first prevents the target from speaking, the second gets you setup to slit his throat. Quote:
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No, his job - in regards to stealthy infiltrators - is to prevent them from getting in in the first place. A guard who manages to scream "Help I'm being murd-" *GURKBURBLETHUD* tells the others that there is a hostile actor somewhere near him, but doesn't actively prevent the infiltrator from getting past the sentry, nor does it give any further intelligence on the target (direction the target ran, what he looks like, if he was alone, etc). Still, if you see your sentries as little more than noisemaking traps that bleed, I guess he accomplished his purpose.
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09-21-2017, 12:17 PM | #50 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The guide to throat slitting (or sentry removal, for the gentlemen)
No, that's the job of a guard. The job of a sentry is to notice that the infiltrators exist and raise an alert so superior force can be brought to bear.
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Tags |
fairbairn, hit location, neck, sentry removal |
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