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Old 06-07-2013, 06:27 PM   #101
the_matrix_walker
 
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Default Re: [OCC]: Space Merchant

And we need Talosian to have Ezra run a diagnostic on docking systems and the reaction control system (I think) before we approach...
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Old 06-07-2013, 07:14 PM   #102
Justin Bedard
 
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Default Re: [OCC]: Space Merchant

yeah, like 4 in the past... 36 hours (more or less).
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Old 06-07-2013, 11:58 PM   #103
ericthered
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Default Re: [OCC]: Space Merchant

Quote:
Originally Posted by Justin Bedard View Post
Does anyone know what happened to Ericthered? I need him to review my story & equipement.
I've been unsure of what stage the character development is, because the posts with the character keep on getting deleted. The story is fine, though a mechanical engineer would be needed as a partner to help with the drones. I can't find a post with equipment in it. Links?

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Originally Posted by the_matrix_walker View Post
And we need Talosian to have Ezra run a diagnostic on docking systems and the reaction control system (I think) before we approach...
Talosian and Crretin have dried up, and its not just this game, they are usually a LOT more active on PbP. I assume RL has happened and leave their spots open: If you don't post for a while I'll have the NPC the character temporarily.

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Originally Posted by the_matrix_walker View Post
This is my first play by Post Game... are they usually so slow?
often, but it really depends. RL happens on occasion, and every so often we get stuck in "I was waiting for you" mode. On the other hand, I've seen stuff go really fast. Due to these issues, I generally accept and encourage "If" statements, where NPC reactions are anticipated and responded to before they happen. I even do so in combat.

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How are CP awards handled? And if we had serendipity or Gizmo's, how long is a "game session"? or an hour with luck?
CP is given at 'rest' intervals. If you have serendipity, luck, or gizmo, I generally require the 'Game Time' enhancement from powers.
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Old 06-08-2013, 09:02 AM   #104
Justin Bedard
 
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Default Re: [OCC]: Space Merchant

Sorry about that, character design had to be... redone a little.

anyway...

Ericthered, I need to know if WD-AI's are legal (Weak Dedicated Artificial Intelligence; the N-AI with no "upgrades") to see if my drones are capable of handling small things like recharging themselves, moving to a specific spot on command, and remote-control.

Also, I changed around Cybernetist to Drone Technician (just changes the basic skills towards drones instead of computers), and want to know if remote-control of the drones is driving (Drones) or something else.

I've got 4 points left to spend as well, and they have to go into advantages, any ideas?
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Old 06-08-2013, 09:03 AM   #105
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Default Re: [OCC]: Space Merchant

121 points

Attributes [55]
ST-11 DX-10 IQ-13 HT-12
HP-13 FP-9 SPD-4.5 MOV-5 PER-13 WIL-11
Height: 6'3” Weight: 212 lbs (1G) Home Gravity: 1.2G
Hair: Dark Brown, Straight, Skullet Eye: Green Skin: Pale

Skills [55]

Drone Expert RSL SL Points
Computer Operation/TL10 IQ\E+3 16 2
Computer Hacking/TL10 IQ\VH+1 14 4
Computer Programming (AI)/TL10 IQ\H+2 15 4
Electronics Repair (Computers)/TL10 IQ\A+2 15 2
Engineer (Drones)/TL10 IQ\H+3 16 8
Driving (Drone)/TL10 DX\A+2 14 2

Proffesional Boxer RSL SL Points
Boxing DX\A+1 12 8
Wrestling DX\A+0 10 1
Brawling DX\E+0 10 2
Acrobatics DX\H+0 10 2

Misc. RSL SL Points
Beam Weapons/TL10 (Pistol) DX\E+2 12 4
Gun Sport/TL10 (Pistol) DX\E+1 11 2
Merchant IQ\A-1 12 1
Economics IQ\H-1 12 2
Artist (Drawing) IQ\H-1 12 2
Computer Programming/TL 10 IQ\H 13 4
Fast-Talk IQ\A-1 12 1
Intimidation Will\A-1 10 1
Scrounging Per\A-1 12 1
Machinist/TL 10 IQ\A 13 2





Advantages [50]

Languages
English (native) [0]
French (Accented) [4]
G-Experience (0G) [1]
Talent (Drone Expert) 2 [10]
Wealth (Wealthy) [20]
Signature Gear (Obelisk) [6]
Gizmo 1 [5]


Features
Appearance (average)
Settler Anatomy
Cultural Familiarity (Western)


Disadvantages [-35]
Overweight [-1]
Intolerance (Religious Belief) [-5]
Status 0 [-5]
Bionic Parts
Leg (Lame (Legless) (Mititgator;-70%)) [-6]
Eye (One Eye (Mitigator;-70%)) [-4]
Distinct Features (Odd hair style) [-1]
Obsession (Build the greatest AI) [-5]
Attentive [-1]
Proud [-1]
Workaholic [-5]
Uncongeal [-1]

Equipment
Bionic Leg; 38 lbs , 18 500$ (Carried, weight not included)
Bionic Eye; 0.8 lbs, 15 000$ (Carried, weight not included)
Obelisk; 300 000$ (Not Carried, Signature Gear)

Last edited by Justin Bedard; 06-08-2013 at 09:08 AM.
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Old 06-08-2013, 12:04 PM   #106
the_matrix_walker
 
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Default Re: [OCC]: Space Merchant

Quote:
Originally Posted by Justin Bedard View Post
Ericthered, I need to know if WD-AI's are legal (Weak Dedicated Artificial Intelligence; the N-AI with no "upgrades") to see if my drones are capable of handling small things like recharging themselves, moving to a specific spot on command, and remote-control.
It is only Volitional IA (potential sentient) and Personality emulation is forbidden. so you should have no problem with that sort of thing... (I've got a bot that follows me around the ship all the time.) The important question for your character is whether volitional IQ has existed and been outlawed intentionally suppressed, or conveniently not yet discovered...
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Old 06-08-2013, 12:24 PM   #107
Justin Bedard
 
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Default Re: [OCC]: Space Merchant

I finally found Comtox's "hair", it's similar to hugo strange's hair from the batman cartoon series (2008~)

Cool. that eliminates the painstaking problem of constant rolls for controlling them...

Last edited by Justin Bedard; 06-08-2013 at 01:19 PM.
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Old 06-08-2013, 01:52 PM   #108
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Default Re: [OCC]: Space Merchant

Edited my character sheet post to add a description.

I'll edit it again later with my equipment list (which I still haven't done...I'll try to get to it later).
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Old 06-08-2013, 05:08 PM   #109
Justin Bedard
 
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Default Re: [OCC]: Space Merchant

I'm finished Comtox's design...

https://plus.google.com/photos/10586...23557195007825
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Old 06-08-2013, 08:11 PM   #110
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Default Re: [OCC]: Space Merchant

Quote:
Originally Posted by Justin Bedard View Post
Very nice!



-------------------------------------

Gabriel is taking a look at com traffic and looking to see if there's a public access network accessible from orbit... If he doesn't find one now, he'll check again once we get closer.
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