04-23-2020, 10:36 AM | #11 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Engagement and unready missile weapons
I didn't understand that it was "weapons" that created the "engaged" condition. I understood it was intelligent creatures/people/monsters with intent to do you harm, that created the engaged condition.
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04-23-2020, 10:44 AM | #12 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Engagement and unready missile weapons
Note difference between
ITL 102: "The concept of “engaged” is used to identify figures who are actually involved in combat, and standing next to an enemy who endangers them physically" and ITL 106 "one-hex figure is engaged if it is in one of the front hexes of an armed enemy."
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-HJC |
04-23-2020, 12:32 PM | #13 | |||
Join Date: May 2015
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Re: Engagement and unready missile weapons
Quote:
In usual TFT play, running past someone would happen during the movement phase, before any missile weapon attacks, so I don't understand how you are playing that it would be possible for an archer to already have shot before his target moves on the same turn? Do you play in a way where figures both move and act in order of adjDX? It's a free action to drop a missile weapon (and it's not clear a figure even needs to drop a missile weapon to do an unarmed attack unless they're using an Unarmed Combat talent). Quote:
However, hcobb seems to actually have (and finally be actually explaining) a point that: Quote:
I tend to think that's going to be really messy playing by the letter of that law in some cases, unless using a house rule that allows reactions to having your engagement ignored by a foe. |
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