06-28-2017, 10:02 PM | #61 |
Join Date: Aug 2004
Location: In the UFO
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
Thanks - I enjoyed reading your writeup, and the story you wove out of the random results.
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06-28-2017, 10:33 PM | #62 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
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I'm happy with the background table. I think it gives enough to provide bullet points to work around. After using it a few times, if someone wanted more variety, I believe the categories for the various rolls are clear enough that a few more entries could be added without much work. Though, in my opinion, the beauty of some of the results being vague is that a lot of variety could come from the same result for two different characters. For example, trying to figure out how Dolgrim's mother was a vampire could have gone a lot of different ways. (I did a random roll to decide which parent was the vampire.) I also feel as though the background I ended up with creates a few more questions which could be expanded upon later. Why were Dolgrim's parents originally at the desert monastery? How did Dolgrim's father come to be a Swashbuckler? That seems like an unusual career choice which goes against fantasy stereotypes. As a player who randomly tossed together two pop-culture names I was familiar with to create "Qui Chang Picasso," what are some Picasso references I can use as the basis for some cliche martial arts moves in which I shout the names of my strikes? "Stance of the Weeping Woman!" (Maybe I should have gone with Qui Chang van Gogh; Starry Night Punch sounds better.) I'm aware there are similar rpg supplements and products. For me, the background generator struck a good balance between detail and vagueness without being too light or too intimidating. I have the Central Casting product, which was mentioned earlier in this thread. I think that is a great product, but it may be a bit cumbersome for a new player or a new group... or maybe even for an experienced player who is just looking for a few quick bullet points to give some life to the chunk of numbers and stats that is their character. I enjoyed the article. Overall, I found the Pyramid issue to be a nice introductory supplement for Dungeon Fantasy. |
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06-28-2017, 10:47 PM | #63 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
I played in a game where I the GM insisted on players using Central Casting, I found it nearly unbearable, and I generally prefer to fill in background as needed in play, YMMV, of course.
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06-29-2017, 12:48 AM | #64 |
Never Been Pretty
Join Date: Jan 2005
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
I did something similar in one of my games, working with the players ahead of time to get a more fleshed out character by asking a lot of questions about their past. Talking about specific events from their past and how they dealt with them.
It worked well for some of the players, but some hated it, one specifically mentioning that he, like sir_pudding, preferred to grow the character in play. |
06-29-2017, 09:21 AM | #65 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
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The background generator in Pyramid gives more busy backgrounds than Central Casting does for players, at least in fantasy games. In modern games, they're about equal. Truthfully, the first two tables in the Pyramid article, which give your birthplace, are the most handy, as it helps to make everyone from somewhere. |
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06-29-2017, 01:44 PM | #66 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
You're right. Thanks for the catch; we'll fix that.
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06-29-2017, 10:48 PM | #67 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
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I've seen Central Casting, but it was a bit too detailed for my taste. My own generator was designed deliberately to be somewhat over-the-top to fit the high-point Dungeon Fantasy mode. My players did use it in my Valley of Swords campaign, and the published version is fairly close to what was used in actual play, with the exception of the monster tables being modified to better fit the specific mix in DF boxed set.
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07-14-2017, 01:05 PM | #68 |
Join Date: Aug 2004
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
I just pushed out an update to this issue. To forestall the inevitable questions: The only changes were to the character sheet on p. 16: damage was tweaked (as spotted by tbone earler), and I added "lbs." at the end of the encumbrance lines (since that might make a bit more sense to newbies).
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07-14-2017, 01:10 PM | #69 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
Awesome. Thanks!
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GMing Since 1982. |
07-14-2017, 01:37 PM | #70 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/104: Dungeon Fantasy Roleplaying Game
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dfrpg, dungeon fantasy, gurps, pyramid 3/104 |
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