04-10-2019, 04:56 PM | #41 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: FnordCon Update
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So that it doesn't have to wait forever and a half for me to get my wits about me and write...one thing that I ended up confused by initially was the 'Blast' icon. Once Jimmie pointed out what it was it made perfect sense, but until I'd asked I was looking at it in the negative space and saw a 3D wireframed shape, rather than seeing the positive space and a blast radiating outwards. It might be a total non-issue because I know I'm weird, but if it is a wider issue maybe a small explosion rocking a car would communicate the same thing with less ambiguity? (I'm picturing a silhouette of a car with only 2 wheels on the ground, in the middle of being flipped by a land mine or mortar going off...like a combination of whatever this is and the "Road Slippery" sign)
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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04-10-2019, 05:43 PM | #42 | ||
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: FnordCon Update
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It is good that I struggled to easily maneuver my damaged vehicle (while I was trying to point my front weapons.) However, the problem is that side weapons became significant. This seems less realistic to me. I would propose a mechanic to reinforce the utility of forward firing weapons, say to reroll one of your attack dice when firing forward weapons (rerolling dice is a mechanic). (Or alternatively, penalize side weapon accuracy.) The technological state of 2100 aside, targeting and attacking in the direction your vehicle moves conforms better to the reality of dogfights. Quote:
By the way, the game system manages all this without a lot of effort (great work). |
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04-10-2019, 05:52 PM | #43 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: FnordCon Update
Another elegant mechanic, that contrasts with "Classic," is that damage can get spread among internal components rather than fully eliminating one component at a time.
A shot can hit your engine, then wound your driver, then hit your back armor, all for partial damage (with simple mechanics). This creates more drama as you hope your crew can keep hanging in there. |
04-10-2019, 06:13 PM | #44 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: FnordCon Update
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FYI: you "lose control" when you expend all your control markers for a turn. It's hard to predict how many control markers you need to save for maneuvers and contingencies. With a damaged vehicle, this really reduced my risk taking; hence, it was hard to point my vehicle's weapons enough. It can be deadly when you forgo your speed based defense dice. The skidding consequences of losing control pale in comparison to this one. I am unaware; can you get defense dice to roll from other factors than speed? (I just checked a picture where the steel plate component will give you one extra defense die.) I can't wait until they implement active protection systems where you get to roll red defense dice! ;-) |
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04-10-2019, 06:22 PM | #45 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: FnordCon Update
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! Last edited by Magesmiley; 04-10-2019 at 06:33 PM. |
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04-10-2019, 06:27 PM | #46 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: FnordCon Update
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04-11-2019, 01:57 PM | #47 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: FnordCon Update
Also as an fyi, I've started sharing some pictures from Fnordcon in the images section for Car Wars on boardgamegeek.com.
A question for the powers that be who graciously shared a preview at Fnordcon: I took pictures of all of the cards... Would it be okay for me to post a list with the prototype card stats/info here?
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
04-11-2019, 02:01 PM | #48 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: FnordCon Update
Also, from the list I built, some number crunching, and also observing them in play, I think the heavy rockets might be overpriced by about a point.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
04-11-2019, 03:31 PM | #49 |
Join Date: Dec 2007
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Re: FnordCon Update
[eyebrow raised] The board I was using didn't have anything like what you describe.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
04-11-2019, 03:51 PM | #50 | |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: FnordCon Update
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If you were going Speed 5, then the maximum you could have had (with the right undamaged build) would have been 6 Control. |
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