06-22-2012, 03:56 PM | #11 |
Join Date: Jun 2006
Location: Mpls, MN
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Re: [DF] One shot- Crevan Brokenhands Last Rest
I've decided that I will go ahead and split this into two different adventures. While they will both be similar, they will feature fairly significant differences in certain areas. When I started this, I intended it to be a simple one-shot, so I will continue that project here.
This version will feature the streamlined map, 3 encounters (plus skull) with the inclusion of the artifact in area 3, and Crevan as the end fight. I am going to continue to work on the arc for the extended cut, I'm picturing a three part adventure for that one, and I will post more on that as it becomes available. I'm going to post the changed version up after this post, so people can see the changes, and make comments regarding the different versions. Once I have the rewrites completed, I will post the finished piece back to the beginning of the thread. Be aware the map links in the following post will be different from the original post. __________________________________________ GM Map Horrid Skull AOE Player Map This encounter will use the N scaling method outlined in DF Adventure 1 - Mirror of the Fire Demon, Page 10. Additionally it will use monsters from Dungeon Fantasy Monsters 1, and several other Dungeon Fantasy books. Crevan Brokenhand Crevan, regarded as the greatest of the Barbarian Kings, is renowned for hundreds of miles as the last barbarian to unite the various tribes under one banner. The horde Crevan commanded laid waste to the countryside far and wide. He earned the name "Brokenhand" at one of the first sieges he commanded. While leading the first charge Crevan’s hand was crushed by a blow with a maul. Rather then nurse his badly broken hand; he opted to have the hand bound to the grip of his broadsword. Crevan continued with the siege for 12 days, until the fort was taken, with his sword perpetually "at hand".
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Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. Last edited by Ego Archive; 06-22-2012 at 06:51 PM. Reason: Moved intro and links up. |
06-22-2012, 04:08 PM | #12 | ||||||
Join Date: Jun 2006
Location: Mpls, MN
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Re: [DF] One shot- Crevan Brokenhand's Last Rest
Crevan Brokenhand's Last Rest
This burial tomb of the last king of the barbarians, is a small affair, but said to be laden with some of Crevans' most valued treasures. The location of the tomb was forgotten long ago, with much of the rest of Crevans’ story. Outside- The adventurers stumble upon a small hill ringed with stones of roughly 6 feet in height. The forest in this area is very dense, and if not for the path of broken underbrush leading to it, the burial mound would have easily been missed. The hill is mostly obscured by heavy brush that has grown all around the area. The ring is comprised of 12 stones spaced equal distance apart from one another, around the 15 meter wide hill. On the South side of the hill is a stone entrance, with stairs leading into the ground. It appears that the entrance was covered with a heavy slab of rock until recently, however the slab has been toppled over, and crushed all the brush that had grown over the entrance. The entrance is roughly 2 meters wide by 3 meters tall, and descends into the earth roughly 10 meters. 1. Quote:
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3. This alter to some ancient god is completely intact, with no signs of decay or dust on the surfaces. The large brazier in the center of the room is inscribed with writings of some forgotten language, as are the bases of the fountains on the three walls of this room. Water is still tricking out of the fountains, and the bases are filled with clear and untainted water. Resting in the brazier is a large gleaming spear. While the brazier is blackened from a fire, the spear is untouched, and does not seem to have suffered from time at all. The players can make a History, or Area Knowledge roll to to remember the story of Crevan's death. Quote:
4. This room is filled with trinkets and fetishes of various types, including some made with animal bones and other less recognizable materials. A decayed and largely disintegrated skeleton is slumped over one of the large tables. The skeleton is of fairly small stature (an anatomy roll will determine that it is a female), and the perfectly preserved skull has settled to stare disconcertingly at the doorway. Additionally the various tables in the room are covered in the remains of scrolls that have decayed into useless scraps, and clay containers that have fallen apart, emptying moldering contents all over the tables. The skull is a Horrid Skull (DF Monsters 1, P.19) and will continue to assault everyone in the area until destroyed. Along the far wall is a table with a couple items that can be recognized as magical with a Perception+Magery roll or Mage Sight spell. A wood Helm and Mask (Maaukepu’s Mask; DF 6 - 40 Artifacts, P.8), and a rune-inscribed metal flask with the stopper sealed by wax (Spirit Flask; DF 6 - 40 Artifacts, P.22); inside the Spirit Flask is nature spirit who (if successfully negotiated with) may offer to heal the party or answer a question. Alternatively the Spirit may just leave if the group antagonizes it, or if things go really poorly it may hinder them in some way. 5. This area of the main chamber has several chests scattered along the south wall, and two large braziers on either side of an archway leading to the east. There are also N open (and empty) sarcophagi lined up in a row near the South wall of the room. The chests (3 total) are locked with simple locks. Inside the chests are d3+2 Swords of fine quality and varying types; d6X$100 in various coins of precious metal. Additionally, roll N times on the Treasure Type Table (DF 8 - Treasure Tables, P.7) 6. Quote:
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Sitting in the throne is the rotting corpse of a giant barbarian. As the party enters the room, the corpse stands up and declares "What fool's you are to disrupt, my well earned slumber", while pointing the massive sword gripped in his hand at the group. Crevan cannot be negotiated with, and will not speak any further. For Crevan, use the Draug (P. 12, DF Monsters 1) statistics, but he is SM+1 and ST 25 (Increases HP to 30). His Fine SM+1 broadsword (16) does 5d+2 cutting. Additionally he has regeneration (Very Fast) 1HP/Sec, with the Limitation - Damage from Urla-skul's spear cannot be healed. Steel Golems A steel golem is a magical automaton created as a guardian. These animated suits of armor are created by Summoning a spirit into them, Then binding them to protect a certain location. ST: 16 HP: 20 Speed: 6.25 DX: 11 Will: 8 Move: 6 IQ: 8 Per: 8 HT: 14 FP: N/A SM: +1 Dodge: 9 Parry: 9 DR: 8 Mail Gauntlet (12): 1d+1 crushing. Weapon (13): sword (2d+6 cutting). Traits: Automaton; Cannot Learn; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Homogenous, No Blood); Pressure Support 3; Reprogrammable; Unfazeable; Unhealing (Total); Vacuum Support. Skills: Brawling-12; Sword-13. Class: Construct. Notes: This is a basic model; there’s no actual limit to ST, HP, DR, or skill. If clad in barbarian-sized (SM +1) armor, add armor DR to natural DR 4; DR 5 bronze plate (total DR 9) is common. No golem will negotiate or reveal useful information.
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Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. Last edited by Ego Archive; 06-27-2012 at 08:23 AM. Reason: Grammar correction, Added descriptions. |
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06-22-2012, 06:12 PM | #13 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] One shot- Crevan Brokenhands Last Rest
Nailed it! Great job. Two thumbs up. :)
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
06-22-2012, 07:01 PM | #14 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [DF] One shot- Crevan Brokenhands Last Rest
I will point out to the peanut gallery that this short adventure comes in at just shy of 1,700 words plus a map. You could fit almost FIVE such adventures in the wordcount Steven gave me for The Last Gasp.
Point is, this type of thing might just be spiffy for Pyramid. Suggest to check the Wish List and be dazzled by the number of issues this (or other) short adventures could fit into.
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06-22-2012, 07:30 PM | #15 | |
Join Date: May 2008
Location: CA
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Re: [DF] One shot- Crevan Brokenhands Last Rest
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06-22-2012, 08:26 PM | #16 |
Join Date: Jun 2006
Location: Mpls, MN
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Re: [DF] One shot- Crevan Brokenhands Last Rest
My big concern with the re-write, is the combat power levels. Until I run through the adventure I just don't really have a good feel if any given combat, or the accumulation of combats, is too much or too little.
I have a gut feeling that the end fight is too easy, and that Crevan will need extreme regeneration. I worry that that would flop him from too easy to massacring any party that enters.
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Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. |
06-22-2012, 09:48 PM | #17 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] One shot- Crevan Brokenhands Last Rest
^Didn't want to say anything since I mentioned it before, but I agree that Crevan's certainly too easy. As has been determined in these forums, solo bosses need lots of two things: DR and HP. I'd say he needs at least DR 17 (same as a golem-armor swordsman).
I can't imagine healing 1 HP per round really having much of a noticeable effect on the outcome of the battle at all, either. Regeneration isn't in "Brokenhand's" lore, either. Twice now you've mentioned that he gets hurt but keeps going on no matter what. It's where he gets his name and why he died, too. With his lore in mind, I'd say just give him a crap ton of HP and Unkillable 2 or 3 (Achilles' Heel: Weapon X) since he already has the suite of undead pain and injury resistances. To me, though, he sounds exactly like a berserker. If that's the case, he needs a tremendous amount of HP. However, deciding just how much HP he needs would be easy. How many rounds do you want him to survive? Take all the damage-per-round capability of all the PC's and multiply it by how many turns you want him to take! XD
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
06-22-2012, 09:56 PM | #18 | |
Join Date: May 2008
Location: CA
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Re: [DF] One shot- Crevan Brokenhands Last Rest
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I agree that Crevan's lore doesn't utilize regen, though. |
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06-22-2012, 10:05 PM | #19 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] One shot- Crevan Brokenhands Last Rest
He currently has Very Fast Regeneration, which is what I was addressing.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
06-23-2012, 12:43 AM | #20 |
Join Date: Jun 2006
Location: Mpls, MN
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Re: [DF] One shot- Crevan Brokenhands Last Rest
Yeah, I threw the regeneration on, as I was writing him up with limited time. But it really didn't feel right. I think doing a full write-up will make more sense. I don't picture him in full plate, so I think the load of HP, and unkillable sounds pretty good. Feedback appreciated.
Crevan Brokenhand ST: 25 HP: 35 Speed: 8 DX: 14 Will: 12 Move: 6 IQ: 10 Per: 10 HT: 18 FP: N/A SM: +1 Dodge: 11 (13) Parry: 12(14) Block:11(13) DR: 8 broadsword (18) does 5d+2 cutting. Traits: Bad Smell; Bad Temper (12); Bloodlust (12); Berserk (12); Combat Reflexes; Dark Vision; Dependency (Rest in own tomb 1/3 of the time; Daily); Doesn’t Breathe; Doesn’t Eat or Drink; Frightens Animals; Hidebound; High Pain Threshold; Damage Resistance 3; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (No Blood); Intolerance (Living); Unkillable 1 (Achilles Heel:Urla-skul's Spear); Single-Minded; Temperature Tolerance 10 (-40°F to 165°F); Unhealing (Total); Vulnerability (Fire x2). Skills: Sword-18. Class: Undead. Notes: Carries a medium Shield (DB 2, Block 16), A SM+1 Fine Broadsword. Wears mail (factored into the DR above) and a pot-helm (giving the skull DR 11). ---------------------------------------------------------------------- I went with Unkillable 1, because a higher level won't make much difference in a one-shot, as far as I can tell. With that and 35HP, the group will need to do between 210-385 damage to drop him, which should be a pretty good fight. Add in his higher combat skills, massive damage, and this should be a pretty rough fight for a party of 4-5.
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Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. |
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adventures, dungeon fantasy, one-shot, [df] |
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