12-19-2010, 12:10 PM | #1 | |
Join Date: Dec 2005
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DF and adventures
Quote:
Though I feel the lack of a monster supplement early in the series has been a limitation. Dave.
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12-19-2010, 01:36 PM | #2 |
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Join Date: Feb 2005
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Re: Another Purely Symbolic Milestone
Similar in what way?
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12-19-2010, 01:58 PM | #3 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Another Purely Symbolic Milestone
Just so we're clear: DF if likely the ONLY genre-support style line in which adventure support MIGHT be viable. And again with the "do the math" comment, it'd be because DF has the potential for "plotless" settings where nearly any adventure can be air-dropped in.
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12-19-2010, 02:03 PM | #4 | |
Join Date: Sep 2007
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Re: Another Purely Symbolic Milestone
Quote:
If you mean an entire game system (gurps rules + DF material) rolled into one thing and sold seperate from GURPS proper . . . Eww.
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12-19-2010, 03:08 PM | #5 |
Join Date: Dec 2005
Location: Saskatchewan, a place colder than Siberia
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Re: Another Purely Symbolic Milestone
In an adventure path way. A series of linked adventures that can be played separately, or as part of a campaign.
As a GM with family, kids, job, etc., there are times when the reality of a e23 adventure for my DF group that really is download, print and play would be very nice.
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12-21-2010, 10:37 AM | #6 |
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DF Adventure Series
Something I've considered, actually (as part of conversations about a potential adventure which turned into a series of adventures at somebody else's suggestion, which in turn morphed into something completely different). The important thing, as I see it, is that each adventure in a series must be capable of being run completely independently, without necessary reference to the ones that came before it, and without requiring the ones to come after. That is, there should be potential hooks to tie them all together, but you must be able to account for the chance that the PCs will, despite your efforts to the contrary, kill the villain in adventure A so that he's unexpectedly unavailable for adventure B. Doable, but tricky.
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12-22-2010, 02:50 AM | #7 | |
Join Date: Nov 2007
Location: Sydney
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Re: DF Adventure Series
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12-22-2010, 11:05 AM | #8 |
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Join Date: Feb 2005
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Re: DF Adventure Series
Or simply a series of linked events. For example: a generic treasure hunt (adventure A) turns up a map for a more important artifact (the pursuit of which adventure B) which leads to a complicated set of conflicts with the original owners, other treasure hunters, bound spirits, etc. (which is played out in adventure C). In such a series, the map which kicks off adventure B could be found during any adventure, not just adventure A, while the artifact which kicks off adventure C could also be found during any adventure. Likewise, the adventure A map could lead to anything else, and the adventure B artifact could come free of complications.
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12-22-2010, 12:08 PM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: DF and adventures
These kinds of adventures are WAY BETTER than the "#@$* You Samuel Height" type (thank you White Wolf) where the entire chain depends on this one NPC that absolutely must not be killed or thwarted or the rest of the adventures fizzle.
When we ran through them, it got to the point when every time Height showed up, the GM had to stop play and remind everyone that we won't be able to kill him, so don't try toooo hard or the story will get bent out of shape. We did things that were well-set for being dramatically thwarted as he escaped, which was sort of fun, but rather frustrating because after about the third adventure you REALLY hate the guy.
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12-22-2010, 01:23 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF and adventures
Xanatos Gambits work well for this sort of thing as well. Have the overarching villain actually benefit from the the failure of the minor villains in adventures A, B, and C. Adventure D is the final confrontation.
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Tags |
adventures, dungeon fantasy |
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