06-23-2011, 04:05 PM | #11 |
Join Date: Dec 2010
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Re: Unkillable + Achilles' Heel
Of course - a mis-statement. But I do think it's silly that a pinprick from a silver needle is enough to kill a werewolf at -19 HP, but not at -20. That doesn't seem right to me. I'd say that if he got the pinprick at -20, he'd definitely have to make an immediate death check. I can see the rationale behind not forcing him to make two, for the one that he missed, but it doesn't scan to allow him no ill effect.
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06-23-2011, 04:20 PM | #12 | |
Join Date: Dec 2007
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Re: Unkillable + Achilles' Heel
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Think of this way. It is in fact possible for a straight pin to kill someone, but if they are still resisting it's almost impossible to put it in a place where that can happen. The low chance that a low damage attack will hit a death check break point represents the low but non-zero chance that such an attack will in fact be lethal. |
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06-23-2011, 05:14 PM | #13 |
Join Date: Oct 2008
Location: arlington texas
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Re: Unkillable + Achilles' Heel
If the monster is in the territory where it ought to be making death checks every round but only isn't because it's unkillable I should think a single HP worth of damage from the Achilles Heel would be enough...
So do I and that's how I play it. |
06-23-2011, 06:01 PM | #14 | |
Join Date: Dec 2010
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Re: Unkillable + Achilles' Heel
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06-23-2011, 07:25 PM | #15 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Unkillable + Achilles' Heel
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A bad guy that is already trashed enough to kill human being but is still slightly alive before getting finished off by a silver bullet wouldn't be especially disappointing to me. Or like the end of Dragonslayer: it sucks that the herald claimed sole credit for the kill in the king's name, but since the last couple of "sure things" the Biscuit tried didn't finish it off, and the wizard it was linked to came back from the dead once, maybe the king really did make sure it stayed dead by piercing it to the heart after it was blown up. |
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03-13-2016, 08:27 PM | #16 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Unkillable + Achilles' Heel
If you want to be easily "killed" by a specific source of injury, Vulnerability is less clunky and fits RAW just fine. Having "Not Unkillable 1 vs only one thing" requires adding limitations to limitations, and the math gets weird there.
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03-14-2016, 06:54 AM | #17 | |
Join Date: Jun 2013
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Re: Unkillable + Achilles' Heel
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That said, you are correct that you can buy Enhancements and Limitations on individual levels of an Advantage, but Unkillable is... special. Both Kromm and PK have commented in the past that removing Unkillable 1 from Unkillable 2 and 3 is worth much less than the full cost of Unkillable 1 - surviving below -5xHP (and ignoring death checks) isn't nearly as useful when you'll come back from death anyway. Typically, this is represented by a Limitation, Mortal, which is worth -20% - that is, it's worth [-20] for a character with Unkillable 2, [-30] for one with Unkillable 3. You'd need to apply the Achilles Heel to that cost to get a fair price for having it only on the Unkillable 1 part of the trait. |
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03-14-2016, 01:46 PM | #18 | |
Join Date: Aug 2009
Location: Poland
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Re: Unkillable + Achilles' Heel
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As the Achilles Heel limitation states that damage that takes you below -5×HP kills you, I'd ignore the source of all the damage before death check thresholds. So a 10HP werewolf could be mauled to −9 with silver weapons, but a further blow with iron blade won't kill him (won't cause a death check). On the other hand, he could be mauled to -9 with an iron mallet, and then a single stab with silver dagger will cause a death check. It's about what takes you below a threshold. If you already are below −HP, I'd say that damage from your Achilles Heel demands that you make all the death checks you avoided thanks to Unkillable. It just feels the most natural to me. Rolling only for the blows that made you pass a threshold would feel artificial. So, for example, a 10HP werewolf:
Oh, come on. A pinprick won't (lamely) end up a werewolf, because it wouldn't make a single point of damage. And if badguys falling from one-point hits bother you, it's not really a problem with Unkillable.
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My irregular blog: d8 hit location table |
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03-14-2016, 08:59 PM | #19 | |||||
Join Date: Nov 2012
Location: Australia WA
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Re: Unkillable + Achilles' Heel
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However Hindrance brings in a new condition that Unkillable doesn't naturally cover for. It prevents you from healing until some condition is met (removing a substance from you in the case for Hindrance, something else undefined for Trigger), no matter how many Unkillables you have, the other versions aren't affecting your healing rate, and thus you remain susceptible to these Limitations. Quote:
Like my interpretation with Hindrance/Trigger, Unkillable doesn't have any natural "protection" here, no one is bypassing Unkillable's effects so the other versions don't get to kick in and prevent what's happening. You would reincarnate despite how many copies you have without that Limitation. If you wanted a choice, I would just call it +10% or +5% for "Can Reincarnate". |
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03-15-2016, 03:27 AM | #20 | |
Join Date: Nov 2012
Location: Australia WA
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Re: Unkillable + Achilles' Heel
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Cumulative isn't some price bump for dealing with multi leveled Advantages, it's expensive to avoid abuse, for example say you Afflict someone with Altered Time Rate and it's also Cumulative, and then start afflicting yourself multiple times a turn to get multiple levels and wow I just thought up something prone to abuse. It's also the only way to ensure that you can fully disperse high levels of an Advantage as well, because if you by Negate Advantage 10 DR for instance, the most you'll ever negate is 10, someone with Cumulative and Negate 1 DR can keep applying it and wear them down from 25 to nothing. Saying that you can't afflict multiple levels of an Advantage would take away a lot of options for a Universal System. In any case, I don't see Unkillable as a true leveled Advantage, and would not allow Cumulative and Negated Advantage Unkillable +50% to work together. Feel free to disagree there, that's just the way i see it. |
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unkillable |
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