02-21-2018, 01:41 PM | #21 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
Most people in the US at least know about how long a yard is. Even if they know a meter is about 3" longer, there's no point in forcing them to think about the conversion. The same is true of kilograms. We know about how much a pound is; there's no point in making us subconsciously divide kilograms by 2.2. In any case, there's no more reason to use the metric system in TFT than there was to use it in GURPS. |
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02-21-2018, 01:46 PM | #22 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Metric? Keep or change?
There's no need to use either system. There's just no particular reason to change.
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02-21-2018, 01:48 PM | #23 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Metric? Keep or change?
Quote:
I suppose similar could be said for kilograms being close to twice the size of pounds. That still leaves the question of why use modern units for fantasy settings. Even if "everyone" can make do with either.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-21-2018, 02:00 PM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Metric? Keep or change?
US customary units are modern too. Might as well use a Roman pace (about 5').
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02-21-2018, 02:23 PM | #25 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
And there's particularly no good reason to use a wholly artificial system. |
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02-21-2018, 02:26 PM | #26 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Metric? Keep or change?
A game using Planck units would be a big hassle.
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02-21-2018, 02:31 PM | #27 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
I follow this in my own game design - a 20/21st century miniature wargame. A Fistful of TOWs uses both metric and English, because each is the more familiar to most players in different contexts. Military distances are commonly expressed in meters (even by the US military). So the game scale is 1 inch equals 100 meters. Inches are easier to use by Americans (and none of my European players have demanded centimeters) because they are more familiar and require smaller numbers. It's just a little quicker to divide 10 inches by 2 (to determine close range) or multiply by 1.5 (to determine long range) than it is to divide/multiply 25.4 centimeters. And with hundreds of such measurements in a good sized game, I think it's worth avoiding the accumulated hassle. Many UK wargames use inches, despite the UK being nominally committed to the metric system, I suspect for the same reason. Last edited by tbeard1999; 02-21-2018 at 02:39 PM. |
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02-21-2018, 02:35 PM | #28 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
Other than some quixotic desire to impose the metric system on a culture that has largely rejected it (outside certain scientific areas), I just can't see why you'd insist on keeping the metric system. And imposing something on your customers - for their own good of course - doesn't really make a lot of business sense to me. I think it's safe to say that most of the TFT faithful play TFT for reasons other than its use of the metric system. Last edited by tbeard1999; 02-21-2018 at 02:38 PM. |
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02-21-2018, 02:43 PM | #29 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Metric? Keep or change?
Quote:
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02-21-2018, 02:51 PM | #30 |
Join Date: Dec 2017
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Re: Metric? Keep or change?
1 inch equals 100 meters...I just don't even know where to start.
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