Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-30-2012, 09:20 AM   #11
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Falchions: is there a point in using them?

Quote:
Originally Posted by jabarto View Post
There's something I've been wondering off and on for a while now, in regards the falchions in Low Tech and the falchion variant in Low Tech Companion 2. Simply put, I'm unclear on what exactly they're suppose to be good at, particularly the large variant.
...
Now, I'm guessing there's some realistic/historical/etc. reason for this, but I do have to wonder why time was even taken to stat them if there's no obvious reason to want one. Or is there something I'm missing?
For one thing, an axe with a top spike is only available in a few places and times. If you go to a town with a large arms industry and get one made custom, the GM can charge whatever he wants for it. Its likely that a fighting axe with a three- or four-foot haft (an Axe) can be carried in less places than a sword, and will draw more attention.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
Old 06-30-2012, 10:04 AM   #12
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Falchions: is there a point in using them?

Heavy, all metal construction allows for survivng abuse the axe can't take (attacks against the axe and general weapon damage rules), allows Very Fine weapon quality as a sword type weapon where the axe does not, uses Broadsword skill (which might be what is taught locally)...

And speaking of locally - the locals just may not have wood to waste on axe handles. Sufficiently desolate environments, environments that just don't have good wood, a (previously) perfectly nice environment where everything has been cut down already for agricultural land, fuel, or to drive out those damned elves?
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 06-30-2012, 10:12 AM   #13
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Falchions: is there a point in using them?

Historical falchions were woodsman's blades that did double duty as tools and weapons. Thin-bladed war axes make terrible brush clearing tools, an improvised tool penalty is appropriate to Hiking and Survival (maybe even Navigation) in dense wooded environments, if you are trying to use it to clear brush. It's better than no tools (-5) but not much. -3 I'd say.

EDIT: Obviously a penalty to Profession (Landscaping) too!

Last edited by sir_pudding; 06-30-2012 at 12:12 PM.
sir_pudding is offline   Reply With Quote
Old 06-30-2012, 11:17 AM   #14
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Falchions: is there a point in using them?

Quote:
Originally Posted by Lord Carnifex View Post
Falchions also permit characters to transfer Broadsword skill onto a weapon optimized for cutting. A character (the literary version of Conan comes to mind) might be very strong and want to be able to emphasize that strength with a weapon built to maximize swing damage, but already be good at Broadsword and not want to invest the points in bringing up Axe/Mace. Switching to a falchion is something of a compromise.
To the contrary, the higher your ST, the more interested you are in having a weapon with no drawbacks, possibly at the cost of -1 to damage. Even more so with WM/TbaM.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 06-30-2012, 12:04 PM   #15
Sam Cade
 
Sam Cade's Avatar
 
Join Date: Jan 2005
Location: Down in a holler
Default Re: Falchions: is there a point in using them?

Quote:
Originally Posted by Flyndaran View Post
A machete is a short sword falchion.
Well, not really.

Machetes, goloks, parangs, etc. are thin and light and aren't intended to cut anything woody.A thick heavy blade would be counterproductive. The US military machete is only about 3mm thick and is about twice as thick as most "working" tools.


I would put a M-1910 , M1917 Bolo or a M43 Khukri in the falchion pile. Blade thickness is a nominal 6.5mm for all of them since they are general purpose clearing tools.

A pure chopper could easily be half an inch thick at the spine.
__________________
Doin' what I can with what I got.-Burt Gummer

http://www.jpfo.org/
كافر
Sam Cade is offline   Reply With Quote
Old 06-30-2012, 04:14 PM   #16
DanHoward
 
DanHoward's Avatar
 
Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Falchions: is there a point in using them?

GURPS defines a machete as a short-sword falchion. It is a perfectly reasonable simplification for a game. In any case, for decades I've used plenty of thin machetes for clearing brush and they are still serviceable today.

Last edited by DanHoward; 06-30-2012 at 04:22 PM.
DanHoward is offline   Reply With Quote
Old 06-30-2012, 10:41 PM   #17
Ashtagon
 
Ashtagon's Avatar
 
Join Date: Jul 2009
Location: UK
Default Re: Falchions: is there a point in using them?

Falchions — There's no point to them, but they do give you an edge in combat.
Ashtagon is offline   Reply With Quote
Old 06-30-2012, 11:57 PM   #18
Panzerfaust
 
Panzerfaust's Avatar
 
Join Date: Oct 2005
Location: Massachusetts
Default Re: Falchions: is there a point in using them?

Quote:
Originally Posted by Ashtagon View Post
Falchions — There's no point to them, but they do give you an edge in combat.
Pun intended?

From a min-max perspective you'd be better off with another weapon. However, what about a cultural one? You can min-max all you want but whats the fun of role playing if you don't get into certain mindsets and really challenge yourself? best way to grow as a role player is to throw the min-maxing to the wind and just really dig into something because it's cool.

My most recent character is one bad moment away from being a literal axe crazy nut job. She fights with a great axe primarily. She has two hand axes on her at all times however, and the skill to fight effectively using them at the same time. She'd be a lot more effective in combat if she did. But it's a lot more compelling to not screw with somebody when you see them swinging a large murder implement and they are doing so with some skill. Sometimes, it's just all about the image.
__________________
Players are the vindictive types, give them too much rope and they won't hang themselves they'll hang you.
Panzerfaust is offline   Reply With Quote
Old 07-01-2012, 01:01 AM   #19
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Falchions: is there a point in using them?

Social reasons work. Seeing someone with a tool that can be used as a weapon is less suspicious than seeing someone with an object that can only be used as a weapon like a war axe or generic sword.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 07-01-2012, 02:30 AM   #20
jabarto
 
jabarto's Avatar
 
Join Date: Jun 2010
Default Re: Falchions: is there a point in using them?

Quote:
Originally Posted by Dustin View Post
Cost-wise, the axe is cheaper, but has less self DR, the top spike design requires advanced rules, and the cost difference closes up between axes and swords for fine and very fine weapons.
What advanced rules are your referring to, here? The only ones I'm aware of are the ones that actually pertain to actually statting the weapon, and falchions are no different in that regard. Also, a Very Fine axe is about the same price as a Fine Falchion, while a Very Fine falchion is still about 6-8 times more expensive, so the gap doesn't really close that much.

Quote:
Originally Posted by vierasmarius View Post
Partly though, I think this comes down to the granularity of GURPS. While both Falchions and Axes are Unbalanced weapons, realistically an Axe is likely more "unbalanced". Also, realistically the Edge Protection rules should be harsher to swords than axes (ie, slicing versus chopping) with Falchions occupying a middle ground between them. In short, the Falchion is an edge case that loses out because GURPS doesn't sufficiently distinguish between weapons with similar overall performance, but quite different usage.
I think this is the crux of the matter, really. Not sure what else can be said or done about it.

Quote:
Originally Posted by Mr Frost View Post
It's a good way to get a cheap short sword without losing cutting damage or durability .
I think this might actually be the best use for them. A cheap Falchion only costs $180, but it does similar damage to a $500 broadsword (with the addition of doing impaling damage on a thrust) and it's not any worse in regard to encountering heavier weapons.

Quote:
Originally Posted by Polydamas View Post
For one thing, an axe with a top spike is only available in a few places and times. If you go to a town with a large arms industry and get one made custom, the GM can charge whatever he wants for it. Its likely that a fighting axe with a three- or four-foot haft (an Axe) can be carried in less places than a sword, and will draw more attention.
Are you talking about historical use here? You have a good point about the amount of attention such a weapon would draw, but I don't see why it would necessarily be rare and expensive.

Quote:
Originally Posted by Bruno View Post
Heavy, all metal construction allows for survivng abuse the axe can't take (attacks against the axe and general weapon damage rules), allows Very Fine weapon quality as a sword type weapon where the axe does not, uses Broadsword skill (which might be what is taught locally)...

And speaking of locally - the locals just may not have wood to waste on axe handles. Sufficiently desolate environments, environments that just don't have good wood, a (previously) perfectly nice environment where everything has been cut down already for agricultural land, fuel, or to drive out those damned elves?
Durability is a plus, although as mentioned above the price discrepancy between equivalent-quality axes and swords doesn't change much, so I'm not sure what you're getting at here.

The lack of wood is a really interesting thought, though. Reminds me a bit of Vvardenfell from the Elder Scrolls games and how the locals adapted by using chitin for their weapons.

Quote:
Originally Posted by Panzerfaust View Post
Pun intended?

From a min-max perspective you'd be better off with another weapon. However, what about a cultural one? You can min-max all you want but whats the fun of role playing if you don't get into certain mindsets and really challenge yourself? best way to grow as a role player is to throw the min-maxing to the wind and just really dig into something because it's cool.
If that were my intent, I would bother with falchion rules at all. I would just buy a normal broadsword, say "it's a falchion" and be done with it. In fact, I think Low Tech itself says that a lot of real-world weapons are just cultural variations on something from the weapons table, and that giving them separate stats isn't usually called for.

I'm not saying you're wrong, mind you, just that the argument doesn't really work for justifying this specific weapon.
jabarto is offline   Reply With Quote
Reply

Tags
low-tech companion 2, sword, swords


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.