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05-18-2011, 03:38 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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[Spaceships] The hard, ungrateful life of a CAG (fighter squadron leader)
Greetings, all!
Reading and comparing the rules of another system to GURPS, I recalled a campaign-that-didn't-start where one PC was a CAG ('Commander of Air Group', actually a fighter squadron leader). Just to be clear, I'm talking about fighters comparable to SW X-Wings and TIE Fighters, BSG Vipers, and Ur-Quan Autonomous Fighters. Now, I noticed that the problem is that it's often not worth spending a Multitasking penalty (even if we allow fighters to multitask at -2) to do anything covered by a Command task:
Also, it is not clear what a CAG can do to meaningfully increase the usefulness of subordinates. It seems that even for a half-dozen fighters, there's more sense in having pilots with 1 higher level of Piloting and/OR weapon skill than to have a CAG with Tactics/Leadership 15. Anyone got thoughts on the issue? Thanks in advance! |
Tags |
cag, fighters, leadership, space fighters, spaceships |
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