08-24-2017, 10:45 AM | #11 | |
Join Date: Jul 2008
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Re: Minor dice rolling/ probability question
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-24-2017, 10:48 AM | #12 | |
Join Date: Mar 2008
Location: LFK
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Re: Minor dice rolling/ probability question
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08-24-2017, 12:35 PM | #13 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Minor dice rolling/ probability question
It's always nice to have empirical evidence to back up the theory. And multiple models that come to the same conclusion.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
08-24-2017, 12:46 PM | #14 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Minor dice rolling/ probability question
One detail that may or may not have its importance : it is impossible to roll a '6' (or an 11) with the perk : you can roll 2,3,4,5,7,8,9,10,12, ...
I don't know the system so no idea if it may matter ? I sort of remember a game, can't put a name on it right now, where a similar advantage was actually a problem : you couldn't roll some desirable results. Last edited by Celjabba; 08-24-2017 at 12:55 PM. |
08-24-2017, 01:21 PM | #15 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Minor dice rolling/ probability question
There are many game systems out there like that in which a target number might be 2 higher than the number of sides to the die itself.
Take for instance, needing to roll a 1+ on your target, and you get to reroll 6's and treat it as adding +5 to the next die roll. What are the odds of rolling a 7? Technically, you have a 1 in 6 chance of rolling a 6. Then, because of +5, the next roll becomes: 1+5 = 6 (or 1 in 6 times 1 in 6) or a 1 in 36 chance 2+5 = 7 (ditto) 3+5 = 8 (ditto) 4+5 5+5 6+6 (enters into a new sequence New sequence: 1+10 = 11 2+10 = 12 3+10 = 13 4+10 = 14 5+10 = 15 6+10 = enter new sequence You would need to add up all of the probabilities to get a given number to see what the statistical odds of rolling a given number or higher are by adding all of the numbers equal to a given target or less, or a given target or a given target and higher (depending on the rule design). What if you had a rule that said "Roll a 6 sided, and on rolls of 6, add 1d6-1 to the next roll - but any 6 keeps rolling? It gets "interesting" ;) That's largely why I don't like rolling pools of dice against a target number, and re-rolling any die that gets the highest roll possible and adding until you don't get the highest die roll. The statistical odds for rolling a specific target number jump around a fair bit. But that's just me. ;) |
08-27-2017, 08:04 AM | #16 |
Join Date: Aug 2008
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Re: Minor dice rolling/ probability question
In the reboot of TORG that this is from increments of five are very important. In the dice rolling question I posted, you are adding your total to your base weapon strength and comparing it to the toughness/ armor/ etc of the target.
Each step of five gives you additional points of Shock(stun) and number of Wounds(HP) inflicted. In certain builds the advantage(Perk) in question would very much seem to be worth it. Thanks for the help. Math lost me completely right about the time the teacher started adding in multiple letters. |
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