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Old 10-26-2014, 10:01 PM   #1
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Skills for a hypothetical Lab Work talent

So far I like Chemistry, Forensics, Alchemy, and Biology: Biochemistry and Microbiology.
Any others pop at you guys?
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Old 10-26-2014, 10:11 PM   #2
Langy
 
Join Date: May 2008
Location: CA
Default Re: Skills for a hypothetical Lab Work talent

Electronic Operations, for lab gear.
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Old 10-26-2014, 10:18 PM   #3
Langy
 
Join Date: May 2008
Location: CA
Default Re: Skills for a hypothetical Lab Work talent

It also depends upon the type of lab; where I work, the majority of the labs are electrical or chemical oriented, if you ignore our testing facilities (which can conceivably include a lot of different skills, from Electronic Operations for operating sensor or tracking equipment to operations skills for the things we test to...; the list goes on). The electronics labs would need Electronics Repair and maybe Engineer; any lab could make use of Computer Programming for something like LabView if your lab work talent is supposed to also include setting up the tests.

Hazardous Materials is a skill you should definitely have up there, though.
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Old 10-26-2014, 10:30 PM   #4
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Skills for a hypothetical Lab Work talent

I now realize Lab Work might be too vague and expansive.
I want my character to excel at all things related to chemistry.

Looking at everything that defaults to Chemistry gives me

Chemistry (duh)

Biology: Biochemistry
Forensics (not sure why it never defaults from chemistry)
Explosives: Fireworks
Metallurgy
Pharmacy: Synthetic
Poisons
Hazardous Materials: Chemical
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Last edited by Flyndaran; 05-05-2017 at 12:24 AM.
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Old 10-26-2014, 11:19 PM   #5
whswhs
 
Join Date: Jun 2005
Default Re: Skills for a hypothetical Lab Work talent

Physicists do lab work. For that matter, so do experimental psychologists. And back in the days when universities often had home economics departments, there was lab work for cooking.

Bill Stoddard
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Old 10-27-2014, 02:05 AM   #6
Captain Joy
 
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Location: Heartland, U.S.A.
Default Re: Skills for a hypothetical Lab Work talent

Quote:
Originally Posted by Flyndaran View Post
Hazardous Materials: Chemical
For the talent, consider adding the Biological and Nuclear specialties as well. Also, NBC Suit skill.
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Old 10-27-2014, 03:21 AM   #7
Flyndaran
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Location: Forest Grove, Beaverton, Oregon
Default Re: Skills for a hypothetical Lab Work talent

I'm not a fan of too huge of talents. So I'm going to have to tighten my concept a bit.

Chemical master:

Alchemy
Chemistry
Explosives: Fireworks
Pharmacy: Synthetic
Biology: Biochemistry
Metallurgy
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Old 10-27-2014, 02:11 PM   #8
Sense of Duty (Kittens)
 
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Default Re: Skills for a hypothetical Lab Work talent

There's also Whiz Kid, a.k.a. Forensics Whiz.
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Old 10-27-2014, 02:47 PM   #9
Flyndaran
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Default Re: Skills for a hypothetical Lab Work talent

Quote:
Originally Posted by Sense of Duty (Kittens) View Post
There's also Whiz Kid, a.k.a. Forensics Whiz.
That's one of the very few talents that includes chemistry, true. But outside of mysteries like C.S.I. / Criminal Minds settings, it doesn't seem very cohesive to me.
Chemistry and psychology have nothing in common and shouldn't be on the same talent.
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Last edited by Flyndaran; 10-27-2014 at 02:52 PM.
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Old 10-27-2014, 02:58 PM   #10
sir_pudding
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Location: Ventura CA
Default Re: Skills for a hypothetical Lab Work talent

Quote:
Originally Posted by whswhs View Post
=there was lab work for cooking.
There still are test kitchens, which are cooking labs.
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