11-14-2010, 01:21 PM | #1 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Perk Limit
Should combat (and style) perks count against the suggested perk limit on page 3 of Power-Ups 2 or are they additional?
In other words if a 150 point character has 40 points in combat skills and techniques (of which 30 are in style skills and techniques of a single style) which of the following is correct?
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11-14-2010, 01:30 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: Perk Limit
This is really a GM's call, but I think Martial Arts came out in favor of option B.
Personally, I don't use a limit on Perks. One person having 12 perks and another having only 2 doesn't really unbalance a thing.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
11-14-2010, 01:40 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Perk Limit
It's generally not a problem for me, I generally have to twist arms to get players to take perks at all. I'd like to know what the intent of the rule was, though.
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11-14-2010, 01:43 PM | #4 | |
Join Date: Aug 2007
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Re: Perk Limit
Quote:
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11-14-2010, 04:11 PM | #5 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Perk Limit
B for me
Celjabba |
11-14-2010, 06:16 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Perk Limit
Quote:
Ghostdancer |
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11-14-2010, 07:32 PM | #7 |
Join Date: Jan 2005
Location: Japan
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Re: Perk Limit
I vote for B. Should A were the case . . . if a 100-point character first started out with four perks, became a disciple of a certain style, and learned 20 points' worth of that style's skills and techniques, then he could acquire neither Style Familiarity nor any of the style perks, just because his maximum possible number of perks would still be 4. This would be weird.
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
11-14-2010, 07:41 PM | #8 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Perk Limit
Quote:
PU2 postdates MA. |
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11-14-2010, 08:01 PM | #9 |
Join Date: Nov 2008
Location: Florida
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Re: Perk Limit
I limit combat perks as per MA, but I use no limit on other perks. In other words, I use the rule about the GM having the final say.
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11-14-2010, 08:16 PM | #10 | ||
Join Date: Jan 2005
Location: Japan
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Re: Perk Limit
Quote:
Quote:
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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Tags |
martial arts, perks |
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