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Old 04-16-2017, 12:25 AM   #1
Calvin
 
Join Date: Jan 2014
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Default Reading list for [Magic] spells?

I'm speaking (typing?) specifically about spells for the vanilla magic system as it appears in GURPS Magic. So far I have:

Code:
[Magic] - The primary collection of spells
[Basic] - As far as I know there's nothing here that isn't already in [Magic]
[Magic - Death Spells] - It's got death spells
[Magic - Plant Spells] - It's got plant spells
[Underground Adventures] - Has a couple underground specific spells
[Biotech] - Has some spells for genetic engineering
[Thaumatology - Urban Magics] - Has some ley line specific spells
[Fantasy] - Has some more spells, pretty sure these are all in [Magic] though
[Magical Styles - Dungeon Magic] - Some style specific spells for DF
[Thaumatology - Magical Styles] - Some style specific spells for Onyx Path
Am I missing anything?

Last edited by Calvin; 04-16-2017 at 03:43 PM.
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Old 04-16-2017, 12:45 AM   #2
simply Nathan
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Default Re: Reading list for [Magic] spells?

Banestorm has a few spells relating directly to banestorms I think.
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Old 04-16-2017, 01:01 AM   #3
(E)
 
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Default Re: Reading list for [Magic] spells?

There was one spell in the dungeon fantasy kickstarter material. It may have been backers only, not sure though.
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Old 04-16-2017, 01:07 AM   #4
David Johnston2
 
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Default Re: Reading list for [Magic] spells?

Quote:
Originally Posted by Calvin View Post
I'm speaking (typing?) specifically about spells for the vanilla magic system as it appears in GURPS Magic. So far I have:

Code:
[Magic] - The primary collection of spells
[Basic] - As far as I know there's nothing here that isn't already in [Magic]
[Magic - Death Spells] - It's got death spells
[Magic - Plant Spells] - It's got plant spells
[Underground Adventures] - Has a couple underground specific spells
[Biotech] - Has some spells for genetic engineering
[Thaumatology - Urban Magics] - Has some ley line specific spells
[Fantasy] - Has some more spells, pretty sure these are all in [Magic] though
Am I missing anything?
If you want to cover absolutely everything then the Styles book and the Dungeon Fantasy Styles books has a proprietary style spell for each style.
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Old 04-16-2017, 02:23 AM   #5
Taneli
 
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Default Re: Reading list for [Magic] spells?

Various Pyramid issues (thinking of Pyramid #3 here) have spells for GURPS Magic, and GURPS Thaumatology has a couple spells too (Raise The Power Cone, and spells dealing with magical essence at least).

As for the Pyramid, at least the latest Thaumatology -issue has a whole college of metal spells, including the absolutely hilarious Anvil Strike.
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Old 04-16-2017, 06:30 AM   #6
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Default Re: Reading list for [Magic] spells?

There are various titles with three to a dozen spells - Biotech being the most unusual one. I'm posting my personal list below. Feel free to point out mistakes. I'll post the Pyramids later:

GURPS Alphabet Arcane
Draw Together Shards, p. 9, Making and Breaking
Imp Face, p. 17, Gate
Mouth-Goes-Away, p. 17, Body Control
Despoil Seed, p. 17, Body Control
Mark of Thieves, p. 17, Necromancy

GURPS Banestorm
Detect Banestorm, p. 25, Gate
Seek Banestorm, p. 25, Gate
Identify Newcomer, p. 25, Gate

GURPS Banestorm – Abydos
False Resurrection, p. 27, Necromancy
Ghost Wind, p. 27, Necromancy
Lesser Zombie, p. 27, Necromancy

GURPS Biotech
Accelerate Pregnancy, p. 30, Body Control
Alter Nanovirus, p. 30, Technology
Analyze Heredity, p. 30, Knowledge
Create Chimera, p. 31, Enchantment
Divination: Genomancy, p. 31, Knowledge
Ease Labor, p. 31, Body Control/Healing
Hellspawn, p. 32, Necromancy
Manipulate DNA, p. 32, Technology
Remove Fetus, p. 32, Body Control/Healing
Sense Disease, p. 32, Healing
Sense Nano, p. 32, Technology
Sequence DNA, p. 32, Technology
Spellgraft, p. 32, Echantment
Transfer Pregnancy, p. 32, Body Control/Healing
Warp Fetus, p. 33, Body Control
GURPS Dungeon Fantasy 3: The Next Level
Spell Archery, p. 41

GURPS Dungeon Fantasy 11
Protection from Evil/Good, p. 15, Protection
Sense Evil/Good, p. 15, Communication
Spell Archery, p. 15, Meta

Dungeon Fantasy Monsters 3
Summon Lava Lizard, p. 12, Earth/Fire
Control Lava Lizard, p. 12, Earth/Fire

GURPS Magic Death Spells
Embolism, p. 9, Air
Steal Breath, p. 9, Air
Abominable Alteration, p. 9, Animal
Thousand-Legged Demise, p. 10, Animal
Death, p. 10, Body Control
Doomtouch, p. 11, Body Control
Accursed Triangle, p. 11, Communication
Telepathic Overload, p. 11, Communication
Dust to Dust, p. 11, Earth
Heart of Stone, p. 11, Earth
Assassin’s Weapon, p. 12, Enchantment
Mortal Malefice, p. 12, Enchantment
Cremate, p. 12, Fire
Snuff Life’s Flame, p. 12, Fire
Butcher, p. 12, Food
Death’s Banquet, p. 13, Food
Dimensional Dissection, p. 13, Gate
Underworld Imprisonment, p. 13, Gate
Euthanize, p. 14, Healing
Resuscitate, p. 14, Healing
Create Foreign Body, p. 14, Illusion
Phantom Killer, p. 14, Illusion
Forbidden Wisdom, p. 15, Knowledge
Vision of Doom, p. 15, Knowledge
Cleansing Light, p. 16, Light
Shadow-Slay, p. 16, Light
Annihilation, p. 16, Making & Breaking
Destabilization, p. 16, Making & Breaking
Dispel Spark, p. 17, Meta
Dread Curse, p. 17, Meta
Coma, p. 17, Mind Control
Mind Killer, p. 17, Mind Control
Disruption, p. 17, Movement
Quarter, p. 18, Movement
Soul Prison, p. 18, Necromancy
Zombify, p. 18, Necromancy
Murder Blossom, p. 19, Plant
Swamp Rot, p. 19, Plant
Suicide, p. 19, Necromancy
Black Sphere, p. 20, Protection
Force Guillotine, p. 20, Protection
Fatal Frequency, p. 20, Sound
Wail of the Banshee, p. 20, Sound
Reckless Reconstitution, p. 21, Technology
Stop Impulse, p. 21, Technology
Dissipate, p. 21, Water
Drown, p 21, Water
Grave Grounding, p. 22, Weather
Lethal Lightning, p. 22, Weather

GURPS Magic: Plant Spells:
(all Plant Spells)
Blade of Grass, p. 10
Bloodsucking Branches, p. 11
Body of Leaves, p. 11
Body of Leaves Meta-Trait, p. 11
Buoyant Plant Life, p. 11
Capturing Vines, p. 12
Change Species, p. 12
Create Paper, p. 12
Druid’s Panacea, p. 12
Fast Plant Growth, p. 12
Breakfall Plants, p. 13
Exploding Vegetable, p. 13
Fling Fruit, p. 13
Grant Plant Intelligence, p. 13
Summon Dryad, p. 13
Vine to Snake, p. 13
Wood Golem, p. 13
Forest Defense, p. 13
Gather Moss, p. 13
Grasping Branch, p. 14
Green Death, p. 14
Green Telurgy, p. 14
Harvest, p. 14
Hypnotic Leaves, p. 15
Improved Firewood, p. 15
Invoke Fence, p. 15
Join Plants, p. 15
Miniaturize Plant, p. 16
Plant to Object, p. 16
Process Plant/TL, p. 16
Razor Grass, p. 16
Resilient Vegetation, p. 17
Reverse Plant Growth, p. 17
Run Across Treetops, p. 17, also Movement
Fungus Spells, p. 17
Searching Roots, p. 18
Spell Techniques, p. 18
See Plant Health, p. 19
Shuriken Leaf, p. 19
Slimy Skin, p. 19
Spying Blossom, p. 19
Toxic Plant, p. 19
Trapped Light, p. 20, also Light
Tree Bark Armor, p. 20
Treetop Blink, p. 20
Undergrowth Ambush, p. 21
Wooden Arm, p. 21
Woodfall, p. 21

Magical Styles: Dungeon Magic:
Fluid: Body of Fluid, Create Fluid, Earth to Fluid, Fluid Jet, Fluid Vision, Purify Fluid, Seek Fluid, Shape Fluid, and Walk on Fluid, p. 7 (all basically Air/Water clones)
Dissipate, p. 8, Fluid
Flow, p. 9, Fluid
Infiltrate, p. 9, Fluid
Great Deflect Missile, p. 13, Protection/Movement
Mass Resist (Effect), p. 13, Protection et al
Death, p. 15, Body Control
Grasping Doom, p. 15, Necromancy
Soul Prison, p. 15, Necromancy
Blast Ball, p. 19, Meta?
Stroke of Lightning, p. 19, Air/Weather
Transference Bolt, p. 19, Meta
Disrupt, p. 23, Sound
Mind-Whip, p. 24, Communication
Pacify, p. 24, Mind Control
Mana Vortex, p. 27, Meta
Mind over Matter, p. 27, Knowledge
Sovereign Countermagic, p. 28, Meta
Sovereign Ward, p. 28, Meta
Discord, p. 31, Mind Control
Mass Charm, p. 31, Mind Control
Mass Hallucination, p. 32, Mind Control
Mass Invisibility, p. 32, Invisibility

GURPS Thaumatology
Sense (Ethical Category), p. 49, Communication
Seek (Ethical Category), p. 49, Communication/Knowledge
Protection from (Ethical Category), p. 49, Protection
Repel (Ethical Category), p. 49, Protection/Movement
Exclude (Ethical Category), p. 50, Protection/Meta
Loyalty of (Ethical Category), p. 50, Mind Control
Raise Cone of Power, p. 52, Meta
Detect Raw Magic, p. 228, Knowledge/Meta
Analyze Raw Magic, p. 228, Knowledge/Meta
Process Raw Magic, p. 229, Meta

GURPS Thaumatology: Magical Style
Annihilation, p. 36, Making
Glimpse of Hell, p. 36, Gate
Rift to Hell, p. 36, Gate

GURPS Thaumatology: Urban Magics
Seek Ley Line, p. 19, Ley Line or Meta
Ley Speech, p. 19, Ley Line or Meta
Ley Running, p. 19, Ley Line or Meta
Ley Float, p. 20, Ley Line or Meta
Ley Vehicle, p. 20, Ley Line or Meta
Ley Tap, p. 20, Ley Line or Meta
Ley Buffer, p. 20, Ley Line or Meta
Ley Supply, p. 20, Ley Line or Meta
Ley Line Creation, p. 21, Ley Line or Meta
-all these can be put in their own college or form a sub-college of Meta
Awaken Building/TL, p. 33, Making?
Transfer Water, p. 34, Water

GURPS Underground Adventures
Test Air, p. 22, Air
Monitor Air, p. 22, Air
Breath Adaptation, p. 22, Air/Body
Seek Landform, p. 22, Earth
Trace Labyrinth, p. 22, Earth
Break Rock, p. 23, Earth
Divination: Rhabdomancy, p. 23, Knowledge
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Last edited by Blind Mapmaker; 04-16-2017 at 01:10 PM. Reason: Squashing Mistakes
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Old 04-16-2017, 12:25 PM   #7
edk926
 
Join Date: Jan 2017
Default Re: Reading list for [Magic] spells?

Very nice so far. Can someone catalog the spells scattered throughout the Pyramid issues?

Edit: Just noticed the "... Pyramids later" comment.
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Old 04-16-2017, 12:54 PM   #8
Blind Mapmaker
 
Join Date: Sep 2010
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Default Re: Reading list for [Magic] spells?

Quote:
Originally Posted by edk926 View Post
Very nice so far. Can someone catalog the spells scattered throughout the Pyramid issues?
Thanks! I hope I haven't missed any. Here are the Pyramid spells.

Pyramid 3/04: Magic on the Battlefield
Great Deflect Energy, p. 9, Protection
Great Deflect Missile, p. 9, Protection
Mass Resist Effect, p. 9, Protection and various

Pyramid 3/13: Thaumatology
Block Poison, p. 27, Healing
Stop Poison, p. 27, Healing
these are both very specific and developed for a setting where Healing magic is non-permanent

Pyramid 3/25: Epic Magic
Phlogiston Discharge, p. 15, Air
Phlogiston Arc, p. 15, Air
Phlogiston Detonation, p. 15, Air
Phlogiston Sphere, p. 16, Air
Phlogiston Stare, p. 16, Air
Phlogiston Touch, p. 16, Air
Adamant Missile, p. 16, Earth
Adamant Hail, p. 16, Earth
Flesh to Adamant, p. 16, Earth
Orichalcum Edge, p. 17, Earth
Orichalcum Missiles, p. 17, Earth
Hellfire Orb, p. 17, Fire
Explosive Hellfire Orb, p. 17, Fire
Hellfire Rain, p. 18, Fire
Hellfire Jet, p. 18, Fire
Hellfire Breath, p. 18, Fire
Stygian Touch, p. 18, Water
Stygian Ice Sphere, p. 18, Water
Stygian Ice Dagger, p. 19, Water
Stygian Cold, p. 19, Water
Alkahest Sphere, p. 19, Water
Alkahest Jet, p. 19, Water
Rain of Alkahest, p. 20, Water
Spit Alkahest, p. 20, Water
Void Bolt, p. 20, Meta

Pyramid 3/28: Thaumatology II

Internalize Elixir, p. 10, Meta
Alter Gender, p. 14, Body
Androgyny, p. 14, Body
Dye Yellow, p. 14, Making & Breaking?
Sense Goblin, p. 15, Communication
Sense Man, p. 15, Communication
Spark of Eros, p. 15, Communication
Sunburst, p. 15, Light
True King, p. 16, Communication
Trusted Fellow, p. 16, Communication
Preemptive Experience, p. 37, Meta (Silly)
End Scene, p. 37, Meta (Silly)

Pyramid 3/43: Thaumatology III

Fount of Wine, p. 8, Food
Oenomancy, p. 8, Knowledge

Pyramid 3/48: Secret Magic
Confuse Memory, p.14, Mind Control
Absorb Book, p. 20, Communication
Bedtime Reading, p. 20, Communication
Book Binding, p. 20, Protection
Compel Written Truth, p. 21, Communication
Compulsive Reader, p. 21, Enchantment
Divination: Bibliomancy, p. 21, Knowledge
Essential Paper, p. 21, Plant/Technology
Illuminated Writing, p. 21, Communication
Literary Hunger, p. 21, Mind Control
Live Libram, p. 22, Enchantment
Narrative Conveyance, p. 22, Enchantment
Retro-Reading, p. 22, Knowledge
Speed Reading, p. 22, Mind Control
Writer’s Block, p. 22, Mind Control

Pyramid 3/64: Pirates and Swashbucklers

Identify Loot, p. 14, Knowledge
Safe Boarding, p. 14, Movement
Seek Navy, p. 14, Knowledge

Pyramid 3/68: Natural Magic
Plant Zombie, p. 10, Plant
Poison Thorns, p. 10, Plant
Rain of Thorns, p. 10, Plant

Pyramid 3/91: Thaumatology IV

all Metal:
Alloy Metal, p. 22
Anvil Stroke, p. 23
Arrow, p. 23
Bloody Iron, p. 23
Blunderbuss, p .23
Celestial Shotgun, p. 24
Conjure Shield, p. 24
Create Metal, p. 24
Essential Metal, p. 24
Flesh to Metal, p. 25
Identify Metal, p. 25
Metal to Flesh, p. 25
Metal to Stone, p. 25
Move Metal, p. 25
Purify Metal, p. 26
Rain of Shards, p. 26
Restore Metal, p. 26
Rust, p. 27
Seek Metal, p. 27
Sharpen Blade, p. 27
Smelt Metal, p. 27
Stone to Metal, p. 27
Summon (Metal) Elemental, p. 27
Control (Metal) Elemental, p. 27
Create (Metal) Elemental, p. 27
Transmute Metal, p. 28
Walk through Metal, p. 28

Pyramid 3/92: Zombies
Partial Resurrection, p. 6, Healing/Necromancy
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Old 04-16-2017, 12:33 PM   #9
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: Reading list for [Magic] spells?

Quote:
Originally Posted by Blind Mapmaker View Post
There are various titles with three to a dozen spells - Biotech being the most unusual one. I'm posting my personal list below. Feel free to point out mistakes. I'll post the Pyramids later:

<snip>

GURPS Thaumatology
Sense (Ethical Category), p. 49
Seek (Ethical Category), p. 49
Protection from (Ethical Category), p. 49
Repel (Ethical Category), p. 49
Exclude (Ethical Category), p. 50
Loyalty of (Ethical Category), p. 50
Raise Cone of Power, p. 52
Detect Raw Magic, p. 228
Analyze Raw Magic, p. 228
Process Raw Magic, p. 229
Work Raw Magic, p. 229

<snip>
Work Raw Magic from Thaumatology is a Book/Path magic ritual, not a GURPS Magic spell.

Other than that, awesome, I'll be sure to steal this for my own use! :)
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Old 04-16-2017, 12:43 PM   #10
Refplace
 
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Default Re: Reading list for [Magic] spells?

FYI In the Pyramid forum I have a magic index that lists waht issues cover what magic systems.
That may save some time looking though the Pyramids to find Magic spells
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