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Old 11-30-2020, 10:25 PM   #11
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Dragon guano

I too enjoy guns in my games.

Some solutions:

  1. A dragonet is a dragon in miniature. You could probably create a dragonet farm since they live in groups. The dung is vastly reduced, but so is the cost of feeding and wrangling them and the space required.
  2. Due to the presence of a sulfur-metabolizing microorganism, gunpowder is rare, expensive, and unreliable. Have a Chemist/Physicker Guild research a sulfur-metabolizing microorganism neutralizer. Then mass produce that. Add it to your gunpowder and it will help eliminate the unreliability and rarity and perhaps the expense.
  3. Import! Find a gate that connects to merchants of a higher tech level and bring it over. Unfortunately, if you don't do #2, it will probably wreck havoc on your imported powder.
  4. If your characters are clever, use the gate to 'export' the sulfur-metabolizing microorganisms through the gate to those who won't do business with you.
  5. Create steam-guns, air guns, or (if ITL Legacy has them) exploding gems that are fired from crossbows.
  6. Just announce that your portion of Cidri does not have problems with sulfur-metabolizing microorganisms and have at it.
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Last edited by JohnPaulB; 12-01-2020 at 10:43 AM.
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Old 12-01-2020, 02:09 AM   #12
zot
 
Join Date: May 2018
Default Re: Dragon guano

What about summoned dragons?

Do they always come with an empty stomach?

Would poop from a summoned dragon disappear when the dragon does? I'm guessing not -- I wouldn't think a summoned being's saliva would disappear...
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Old 12-01-2020, 06:00 AM   #13
hcobb
 
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Default Re: Dragon guano

Arrows from Summon Myrmidon vanish when the spell expires.
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Old 12-01-2020, 06:40 AM   #14
zot
 
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Default Re: Dragon guano

Quote:
Originally Posted by hcobb View Post
Arrows from Summon Myrmidon vanish when the spell expires.
Well that answers that.
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Old 06-03-2022, 10:18 AM   #15
warhorse11h
 
Join Date: Aug 2018
Default Re: Dragon guano

"Arrows from Summon Myrmidon vanish when the spell expires."

"Well that answers that."

Except, it really doesn't answer that. I can see that for the sake of simplicity and not having things come back on you later it would be quicker to just state, anything that came with a summoned being or separated from it while it was present vanishes with it when the spell ends. All the rules say is that the summoned being vanishes. Summon Myrmidon, as written doesn't allow for arrows either. It is a permissable variant to create a 32 point fighter armed with regular weapons, but it doesn't define what regular weapons consist of. But I can see a GM house ruling otherwise, particularly if it fits his plans for the development of the adventure. Of course, it does complicate things if the summoned being leaves things behind.
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Old 06-03-2022, 12:28 PM   #16
phiwum
 
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Default Re: Dragon guano

If summoned myrmidons left stuff behind, wizards wouldn't need to work. For 2ST, they get weapons which could be resold.
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Old 06-03-2022, 04:33 PM   #17
warhorse11h
 
Join Date: Aug 2018
Default Re: Dragon guano

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Originally Posted by phiwum View Post
If summoned myrmidons left stuff behind, wizards wouldn't need to work. For 2ST, they get weapons which could be resold.
On a standard Myrmidon, I would agree with you. With that you get a fighter with a shield and sword all of which are likely to be in the same place for the entire time the spell is in effect, even if the fighter is slain. If, on the other hand, you allow the summoned myrmidon to have any weapons desired and you summon an archer and let him fire an arrow 4 megahexes, does that arrow vanish. The rules are silent on that issue. They are also silent about the bodily functions of summoned beings. Probably because it is a variant of the basic rules and the designers probably decided to not go down this rabbit hole. Any further discussion of these issues might be better moved to the house rules section.
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Old 06-06-2022, 09:35 AM   #18
Skarg
 
Join Date: May 2015
Default Re: Dragon guano

Quote:
Originally Posted by warhorse11h View Post
"Arrows from Summon Myrmidon vanish when the spell expires."

"Well that answers that."

Except, it really doesn't answer that. I can see that for the sake of simplicity and not having things come back on you later it would be quicker to just state, anything that came with a summoned being or separated from it while it was present vanishes with it when the spell ends. All the rules say is that the summoned being vanishes. Summon Myrmidon, as written doesn't allow for arrows either. It is a permissable variant to create a 32 point fighter armed with regular weapons, but it doesn't define what regular weapons consist of. But I can see a GM house ruling otherwise, particularly if it fits his plans for the development of the adventure. Of course, it does complicate things if the summoned being leaves things behind.
Create any set of weapons and armor, permanently, for 2 ST? That would undercut the cost of weapons and armor rather massively . . .
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Old 06-06-2022, 11:05 AM   #19
warhorse11h
 
Join Date: Aug 2018
Default Re: Dragon guano

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Originally Posted by Skarg View Post
Create any set of weapons and armor, permanently, for 2 ST? That would undercut the cost of weapons and armor rather massively . . .
No one even suggested anything like that. Of course, if you summon a myrmidon who has a sword and shield or a hammer or mace, they should be in his possession the whole time he is present and will vanish with him. But again, an arrow fired at some distance might be left behind, or perhaps not as you see fit in your games. Don't put words in someone's mouth just so you can take a cheap shot.
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Old 06-06-2022, 01:03 PM   #20
hcobb
 
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Default Re: Dragon guano

As long as we're being Dragon guano crazy, does the arrow vanish:

A: As it leaves the bow.
B: When it hits some sort of creation spell range limit previously unknown.
C: After inflicting the injury.
D: When the spell lapses.
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