11-20-2008, 10:44 PM | #11 |
Join Date: Sep 2006
Location: Edmonton, AB, CA
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Re: Using inanimate object hit point rules as written
My guess is that Shield HP/DR wasn't updated from 3e. I would simply revise the HP to use homogeneous object HP based on the shield's weight.
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"Learn from the mistakes of others - you can never live long enough to make them all yourself." |
11-20-2008, 11:36 PM | #12 | |
Join Date: Dec 2006
Location: Houston
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Re: Using inanimate object hit point rules as written
Quote:
Lets use the over penetration rules of thin slab (I think shield counts). So cover DR = 4 (9/2 round down for bodkin tips) Odds a bodkin arrow will penetrate a large shield (DR:9) when fired from a Composite bow (Both TL1). Str 10 Bow (thr+3) => 1d+1 or 2-7 with equal probability to each means that it will penetrate through if the die roll is a 4,5,6 or 50%. Spear is a little different. No bodkin tips for a spear, so we gotta shove it with brute force. Spear Vs Large Shield thr+2 vs DR:9 Doesnt even become possible till Str 17, but as a thrown weapon is possible at Str 15. However a Harpoon is possible at Str 13. Great Axe vs Large Shield is a whole different story. sw+3 vs DR:9 and min str =12 means damage of 1d+5 and all of a sudden we're penetrating that large shield 1/3 of the time! As a matter of fact, the str17 we discussed for the spear will rip through even a large shield 75% of the time. (3d+2 => 8 or better on 3d6) Nymdok I think its a sickness that I calculated this at 12:30am....... |
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Tags |
harsh realism, shields |
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