Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-18-2012, 08:15 AM   #261
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [Speculation] GURPS 4.5e

Quote:
Originally Posted by Figleaf23 View Post
Yes, but a single example of a trait's manifestation is an odd basis to build a rule irregularity around.
And yet, here we are. *shrug* stuff happens funny some times.

It's a darn famous example, for what its worth. The One Ring is always on, but it's equipment.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 08-18-2012, 08:31 AM   #262
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: [Speculation] GURPS 4.5e

Still, Figleaf23 has a point: for a GURPS 4.5e (or perhaps a GURPS 5e?), it might be worth considering altering Invisibility to work just like every other Advantage:switchable by default, and taking modifiers such as Always On or Usually On if it can't (easily) be turned off.
dataweaver is offline   Reply With Quote
Old 08-18-2012, 02:13 PM   #263
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: [Speculation] GURPS 4.5e

I'll add again the GURPS 3ed box with the suggestions for creating new skills.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+
demonsbane is offline   Reply With Quote
Old 08-18-2012, 02:22 PM   #264
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Speculation] GURPS 4.5e

Quote:
Originally Posted by demonsbane View Post
I'll add again the GURPS 3ed box with the suggestions for creating new skills.
Isn't that the box that ultimately gave us skills such as Abacus, Katana, and Cyphering (basic counting)?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 08-18-2012, 02:35 PM   #265
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Speculation] GURPS 4.5e

Quote:
Originally Posted by tbrock1031 View Post
Isn't that the box that ultimately gave us skills such as Abacus, Katana, and Cyphering (basic counting)?
We still have Katana. It's just called Guns (SMG) now.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 08-18-2012, 02:56 PM   #266
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: [Speculation] GURPS 4.5e

Quote:
Originally Posted by tbrock1031 View Post
Isn't that the box that ultimately gave us skills such as Abacus, Katana, and Cyphering (basic counting)?
I'm not sure of understanding what you mean.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+
demonsbane is offline   Reply With Quote
Old 08-18-2012, 03:25 PM   #267
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Speculation] GURPS 4.5e

Quote:
Originally Posted by demonsbane View Post
I'm not sure of understanding what you mean.
I'm talking about skill bloat, with authors creating dozens if not hundreds of new skills for stuff that either didn't need a roll in the first place or was already covered by other skills.

For instance, Abacus was the skill needed to use the abacus, a tool for basic math. Katana duplicated both the Broadsword and Two-Handed Sword skills, but for that one weapon only. And Cyphering.... was the skill of counting on your fingers.

Those skills - and several more besides - were completely unnecessary, yet managed to make it into Compendium I, becoming "core" skills. Other skills had totally asinine names ("Uttering of Base Coin" instead of "Counterfeiting").

4e cleaned up a lot of the skill bloat. They didn't catch everything (as Vicky pointed out, a lot of folks don't like Guns (Sub-Machinegun) and Guns (Musket) alongside Guns (Rifle) and Guns (Shotgun), calling for a Guns (Longarm) and/or Guns (Autofire) instead), but the general idea when they made 4e is that the system could do with fewer "general" skills, not more. (I'm not counting Imbuement and Wildcard skills as "general" skills, being more specialized.)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 08-18-2012, 03:29 PM   #268
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: [Speculation] GURPS 4.5e

Yeah; well, it would have been hard to have fewer Imbuement and Wildcard skills than 3e had. :)
dataweaver is offline   Reply With Quote
Old 08-18-2012, 03:36 PM   #269
Langy
 
Join Date: May 2008
Location: CA
Default Re: [Speculation] GURPS 4.5e

Quote:
Originally Posted by tbrock1031 View Post
For instance, Abacus was the skill needed to use the abacus, a tool for basic math. Katana duplicated both the Broadsword and Two-Handed Sword skills, but for that one weapon only. And Cyphering.... was the skill of counting on your fingers.
To be fair, that 'Katana' (or 'Bastard Sword', as I prefer to call it) skill sounds just fine to me. Much nicer to have one skill for one weapon than two different skills for the same weapon in my book, and the near-impossibility of being decent at both sword-grip styles without massive over-spending in GURPS 4e is annoying.
Langy is offline   Reply With Quote
Old 08-18-2012, 03:47 PM   #270
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Speculation] GURPS 4.5e

Quote:
Originally Posted by Langy View Post
To be fair, that 'Katana' (or 'Bastard Sword', as I prefer to call it) skill sounds just fine to me. Much nicer to have one skill for one weapon than two different skills for the same weapon in my book, and the near-impossibility of being decent at both sword-grip styles without massive over-spending in GURPS 4e is annoying.
So staff, spear, polearm, and 2hd axe skills should become one just because they can be used with the same weapon?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Reply

Tags
4.5e, new skill, speculation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.