02-07-2019, 10:43 PM | #1 | |
Join Date: Mar 2013
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Ranged Combat and Rapid/Deceptive Strike
Which are allowed? I thought Rapid and Deceptive Strike are just for melee attacks - but in the Weapon Master Description there is
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02-08-2019, 07:57 AM | #2 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Ranged Combat and Rapid/Deceptive Strike
The "rapid-shooting penalty" is just referring to the Heroic Archer ability to ready the bow in no time. Normally this is at a -3 penalty (both to ready it and on the subsequent attack), but with Weapon Master, this penalty drops to -1. Here's the corresponding text from Heroic Archer:
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02-09-2019, 04:49 PM | #4 |
Join Date: Sep 2018
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Re: Ranged Combat and Rapid/Deceptive Strike
You can't Feint with a bow (unless using it as a club) as Feints are restricted to melee attacks (Exploits p30).
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02-09-2019, 07:35 PM | #5 | |
Join Date: Aug 2004
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Re: Ranged Combat and Rapid/Deceptive Strike
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But you're right that "melee only" is the rule. I could see house-ruling that away, perhaps even with something a bit nuanced, like this: Ranged feints are possible, but take a Range penalty. That would make a feint pretty meaningless with that long-distance bow shot, but still valid for a short-range shot or knife throw. For the GM who wants to keep things simple, though, RAW "melee only" sounds fine!
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02-09-2019, 08:35 PM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Ranged Combat and Rapid/Deceptive Strike
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02-09-2019, 08:36 PM | #7 |
Join Date: Aug 2004
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Re: Ranged Combat and Rapid/Deceptive Strike
Nothing wrong with it that I know of!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
02-10-2019, 01:25 AM | #8 |
Join Date: Aug 2004
Location: Tokyo, Japan
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Re: Ranged Combat and Rapid/Deceptive Strike
This thread has been very helpful. The scout on my group has always wanted to use deceptive attack, and I just informed him that he can use the rules of "Prediction Shots" from Martial Arts.
I was thinking of charging a perk for introducing Deceptive Attack to ranged weapons, but since Prediction Shots is relatively limited, I decided that it will be free (for anyone with Heroic Archer). |
02-10-2019, 07:01 PM | #9 |
Join Date: Aug 2013
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Re: Ranged Combat and Rapid/Deceptive Strike
Peter Dell’Orto (author of GURPS Martial Arts) allows anyone to use a predictive shot in his Felltower Campaign.
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02-11-2019, 11:47 AM | #10 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Ranged Combat and Rapid/Deceptive Strike
It really depends how exploitative your players are. I’ve played a lot of DFRPG templates by now in combat-heavy games, and outside of a high-points wizard ripping at the threads of creation, nothing comes close to a scout in my hands for both all-around usefulness, hoarding screen time and sheer all-purpose slaying capacity.
Lack of ranged Rapid Strike, Deceptive Attack and bow feints is what keeps me from completely upstaging the entire party. On the other hand, a GM may well allow both and never notice anything wrong. GURPS bow combat can be a tricky beast.
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