02-06-2019, 01:37 AM | #11 |
Join Date: May 2015
|
Re: Diversity of Magical Tradition
To me, the spell research system implies that there can be spell variants.
Which in turn, implies that if the GM cares to do so, they could have various versions of all the spells known or not known by different groups of people who know magic. But that's a fairly advanced/detailed/complicated thing for a GM to get into. But if the GM and players are into it, detailing which groups know which spells and variants can be interesting and give a lot of local color to the factions in a game world. e.g. The idea someone here had of having a guild which monopolizes knowledge of the Gate spells. |
02-06-2019, 02:59 AM | #12 |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: Diversity of Magical Tradition
WG is all about a few pushing against the limits of knowledge.
Alternative traditions could be about mass indoctrination in a few spells set in rigid traditions. Ergo add Monk or Cleric as a new class, burdened with specific talent requirements in exchange for cost breaks on a fixed spell list.
__________________
-HJC |
02-06-2019, 05:01 AM | #13 |
Join Date: Sep 2018
Location: North Texas
|
Re: Diversity of Magical Tradition
Yeah, I like the cooking analogy... different ingredients and cooking styles. There should be several ways to bake a Fireball after all.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
02-07-2019, 08:03 PM | #14 | |
Join Date: Jan 2018
Location: Portland, Maine
|
Re: Diversity of Magical Tradition
Quote:
I did a little pondering on fire awhile back and it led to many things. What are some of the ways to make fire in gameplay? Real = Torch, Molotail, etc Magic-Illusion = [many people can see and feel it.] Magic-Image = [many people can see it.] Magic-TFT Fireball = Fire spell via fatigue Magic-D&D Fireball = Fire spell via eather Magic-Alchemy = Magic Fire via potions Psionics-Perception = [only target experiences it] Psionics-Pyrokenisis = Agitation of molecules to combust Chemistry = Flourine and water, etc Lasers = Light as heat Vibratory = Sci Fi stuff Projector = Holograms, etc Miracles = Divine Intervention ------------ On another bent, I thought that a Wizard's Guild Classification of Magic Users might brighten up some of the GM storylines. These aren't necessarily the "Magic" dictionary terms and its not meant to be a jobs list. (Note: This was written before the Wizard's Guild discussions.) Magic User - Generic Term Magician - Generalist, knows a smattering of many different spells Warlock - Military Arts magic user Sorcerer - Dark Arts specialist Witch - Small time solo "hedge" magic or Big Time Group magic Wizard - Book Learned magic user Alchemist - Deals with the elements & the magic that is inherent in physical matter [The alchemist philosopher ultimately deals with Elementals for his Great Work] Prestigitater - Illusion Magic Rune master - Glyph and Rune magic Mage - Deep knowledge of magic manipulation Necromancer - Death or Dead/Undead magic Shaman - Religions that uses "Earth" spirits for magic Demonologist - Uses demons to make magic Satanist - Religion uses corrupted witch coven to worship demon who does magic ? - Thieving Magic ? - Healing magic ? - Construction magic ? - Detective magic ? - Protection magic ? - Persuasion/Sales magic ? - Trap magic These could be used as conversation clues: "He's strictly a warlock, has no idea how to unlock the door other than blasting it open." "Our Finder noted they have a Sorcerer and a Necromancer, but no Demonologist. Rugar our Shaman, should be able to handle the Necro, and the Mage will need some time to set up defense against the Sorcerer."
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
|
Thread Tools | |
Display Modes | |
|
|